using UnityEngine; [CreateAssetMenu(fileName = "NewEnemyData", menuName = "SO_Data/EnemyData")] public class EnemyData_SO : ScriptableObject { [Header("基本信息")] [Tooltip("敌人名称")] public string enemyName; public Sprite enemy_Image; public Sprite enemy_Profile; [Tooltip("敌人ID")] public int enemyID; [Header("Stats")] [Tooltip("最大生命值")] public int enemy_maxHP; [Tooltip("敌人伤害抗性")] public float enemy_damageResistance; [Tooltip("基础攻击力")] public int enemy_baseAttack; }