using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; public class settlementController : MonoBehaviour { [Header("文本")] public Text songName_Text; [Tooltip("当前关卡的进度百分比")] public Text thisLevel_currentPercentage_Text; public Text finalScore_Text; public Text pmScoreSum_Text; public Text idolScoreSum_Text; [Header("奖励内容信息")] public Text reward_playerEXP_Text; public Text reward_money_Text; public Text reward_idolEXP_bottle_Text; [Header("给多少钱")] [SerializeField] private long moneyToGive_thisLevel; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { } }