using UnityEngine;
namespace AiryUI
{
[DisallowMultipleComponent]
public abstract class CloseButton : MonoBehaviour
{
public BackButtonAffects backButtonAffects;
public AnimatedElement affectedAnimatedElement;
public AnimatedElementsGroup affectedAnimatedElementsGroup;
public virtual void DoBack ()
{
if ( backButtonAffects == BackButtonAffects.AnimatedElement )
{
if ( affectedAnimatedElementsGroup == null )
{
Debug.LogError ( "[Airy UI] X Affected Animated Element is null, please set it" , gameObject );
return;
}
affectedAnimatedElement.HideElement ();
}
else if ( backButtonAffects == BackButtonAffects.AnimatedElementsGroup )
{
if ( affectedAnimatedElementsGroup == null )
{
Debug.LogError ( "[Airy UI] X Affected Animated Elements Group is null, please set it" , gameObject );
return;
}
affectedAnimatedElementsGroup.HideGroup ();
}
}
}
public enum BackButtonAffects { AnimatedElement, AnimatedElementsGroup }
}