using UnityEngine; [CreateAssetMenu(fileName = "NewBossData", menuName = "SO_Data/BossData")] public class BossData_SO : EnemyData_SO { [Header("Boss extra info")] [Tooltip("Additional boss-specific data can be added here. enemy_maxMana is already defined on EnemyData_SO, so do not re-declare it to avoid serialization conflicts.")] public int bossExtraPlaceholder = 0; }