using UnityEngine; using UnityEngine.UI; using System.IO; using System.Text.RegularExpressions; using System; using System.Text; using System.Runtime.InteropServices; public class readDeviceInfo : MonoBehaviour { public Button reread_button; public Button export_button; public Text deviceInfo_text; void Start() { if (reread_button != null) { reread_button.onClick.AddListener(read_deviceInfo); } if (export_button != null) { export_button.onClick.AddListener(ExportToFile); } if (deviceInfo_text != null) deviceInfo_text.supportRichText = true; read_deviceInfo(); } void OnDestroy() { if (reread_button != null) reread_button.onClick.RemoveListener(read_deviceInfo); if (export_button != null) export_button.onClick.RemoveListener(ExportToFile); } void Update() { } private void read_deviceInfo() { System.Text.StringBuilder sb = new System.Text.StringBuilder(); void AddEntry(string title, object value) { string str; if (value == null) str = ""; else if (value is bool b) str = b ? "启用" : "禁用"; else str = value.ToString(); sb.AppendLine($"{title}"); sb.AppendLine(str); sb.AppendLine(); } AddEntry("平台", Application.platform.ToString()); AddEntry("运行目录", Application.dataPath); AddEntry("persistent 数据路径", Application.persistentDataPath); AddEntry("操作系统", SystemInfo.operatingSystem); AddEntry("设备名称", SystemInfo.deviceName); AddEntry("设备型号", SystemInfo.deviceModel); AddEntry("设备唯一ID", SystemInfo.deviceUniqueIdentifier); AddEntry("CPU", SystemInfo.processorType); AddEntry("CPU核心数", SystemInfo.processorCount); AddEntry("系统内存 (MB)", SystemInfo.systemMemorySize); AddEntry("图形设备名称", SystemInfo.graphicsDeviceName); AddEntry("图形设备供应商", SystemInfo.graphicsDeviceVendor); AddEntry("DirectX", SystemInfo.graphicsDeviceType.ToString()); AddEntry("显存 (MB)", SystemInfo.graphicsMemorySize); AddEntry("屏幕分辨率", $"{Screen.currentResolution.width} x {Screen.currentResolution.height} @ {Screen.currentResolution.refreshRate}Hz"); AddEntry("屏幕DPI", Screen.dpi); AddEntry("显示模式", Screen.fullScreenMode.ToString()); try { AddEntry("电池电量", $"{SystemInfo.batteryLevel * 100:F0}%"); } catch { AddEntry("电池状态", "不支持"); } AddEntry("浮动·本索尼克谱面编辑器", "v1.1h02e"); AddEntry("浮动·浮动小游戏引擎", "v1.301"); AddEntry("本游戏版本号", "code::testingVersion1062"); AddEntry("登录渠道", "Steam Client"); AddEntry(".NET Framework", "8.0 +"); AddEntry("最大纹理尺寸", SystemInfo.maxTextureSize); AddEntry("禁用后台运行", Application.runInBackground); AddEntry("多线程渲染", SystemInfo.graphicsMultiThreaded); string output = sb.ToString(); if (deviceInfo_text != null) { deviceInfo_text.text = output; } } void ExportToFile() { if (deviceInfo_text == null) { return; } string path = ShowSaveFileDialog(); if (string.IsNullOrEmpty(path)) { return; } try { string raw = deviceInfo_text.text; // Remove tags and add colon after title string cleaned = Regex.Replace(raw, "(.*?)", "$1:"); File.WriteAllText(path, cleaned); } catch (System.Exception) { } } string ShowSaveFileDialog() { #if UNITY_EDITOR string desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); string path = UnityEditor.EditorUtility.SaveFilePanel("保存设备信息", desktop, "device_info", "txt"); return string.IsNullOrEmpty(path) ? null : path; #elif UNITY_STANDALONE_WIN try { // Use native Windows SaveFile dialog via comdlg32 GetSaveFileName OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "Text files (*.txt)\0*.txt\0All files (*.*)\0*.*\0"; ofn.file = new string('\0', 260); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string('\0', 260); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); ofn.title = "保存设备信息"; ofn.defExt = "txt"; ofn.flags = OpenFileNameFlags.OFN_OVERWRITEPROMPT; if (GetSaveFileName(ofn)) { // Trim any trailing nulls return ofn.file.TrimEnd('\0'); } } catch (Exception) { } return null; #else string defaultPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "device_info.txt"); return defaultPath; #endif } #if UNITY_STANDALONE_WIN [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] private class OpenFileName { public int structSize = 0; public IntPtr dlgOwner = IntPtr.Zero; public IntPtr instance = IntPtr.Zero; public string filter = null; public string customFilter = null; public int maxCustFilter = 0; public int filterIndex = 0; public string file = null; public int maxFile = 0; public string fileTitle = null; public int maxFileTitle = 0; public string initialDir = null; public string title = null; public int flags = 0; public short fileOffset = 0; public short fileExtension = 0; public string defExt = null; public IntPtr custData = IntPtr.Zero; public IntPtr hook = IntPtr.Zero; public string templateName = null; public IntPtr reservedPtr = IntPtr.Zero; public int reservedInt = 0; public int flagsEx = 0; } private static class OpenFileNameFlags { public const int OFN_OVERWRITEPROMPT = 0x00000002; } [DllImport("comdlg32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern bool GetSaveFileName([In, Out] OpenFileName ofn); #endif }