using UnityEngine; namespace EasyChart { public enum ChartLabelAnchor { Center, TopLeft, Top, TopRight, Left, Right, BottomLeft, Bottom, BottomRight, } public struct LabelDescriptor { public string key; public string text; public bool visible; public Vector2 anchorPx; public Vector2 offsetPx; public ChartLabelAnchor anchor; public ChartTextRole role; public int zOrder; public int priority; public bool clipToPlot; public float fontSizeOverride; public Color colorOverride; public float rotationDeg; public Color backgroundColor; public Texture2D backgroundTexture; } }