using UnityEngine; using UnityEngine.EventSystems; public class UI_FunctionHoverTarget : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public UI_FunctionHoverGuide guide; public UI_FunctionHoverEntry entry; public void OnPointerEnter(PointerEventData eventData) { if (guide != null && entry != null) guide.ApplyEntry(entry); } public void OnPointerExit(PointerEventData eventData) { if (guide != null && entry != null) guide.ClearEntry(entry); } }