using UnityEngine; /// /// Documentation text normalized. /// [CreateAssetMenu(fileName = "NoteJudgeConfig", menuName = "Game/NoteJudgeConfig")] public class NoteJudgeConfig : ScriptableObject { [Header("Inspector")] [Tooltip("Perfect")] public float perfectRange = 0.1f; [Tooltip("Great")] public float greatRange = 0.2f; [Tooltip("Good")] public float goodRange = 0.3f; [Tooltip("Miss")] public float missRange = 0.2f; }