/*
* FancyScrollView (https://github.com/setchi/FancyScrollView)
* Copyright (c) 2020 setchi
* Licensed under MIT (https://github.com/setchi/FancyScrollView/blob/master/LICENSE)
*/
using UnityEngine;
namespace FancyScrollView
{
///
/// Documentation text normalized.
/// Documentation text normalized.
/// Documentation text normalized.
///
/// Documentation text normalized.
/// Documentation text normalized.
public abstract class FancyScrollRectCell : FancyCell
where TContext : class, IFancyScrollRectContext, new()
{
///
public override void UpdatePosition(float position)
{
var (scrollSize, reuseMargin) = Context.CalculateScrollSize();
var normalizedPosition = (Mathf.Lerp(0f, scrollSize, position) - reuseMargin) / (scrollSize - reuseMargin * 2f);
var start = 0.5f * scrollSize;
var end = -start;
UpdatePosition(normalizedPosition, Mathf.Lerp(start, end, position));
}
///
/// Documentation text normalized.
///
///
/// Documentation text normalized.
/// Documentation text normalized.
/// Documentation text normalized.
///
/// Documentation text normalized.
protected virtual void UpdatePosition(float normalizedPosition, float localPosition)
{
transform.localPosition = Context.ScrollDirection == ScrollDirection.Horizontal
? new Vector2(-localPosition, 0)
: new Vector2(0, localPosition);
}
}
///
/// Documentation text normalized.
///
/// Documentation text normalized.
///
public abstract class FancyScrollRectCell : FancyScrollRectCell
{
///
public sealed override void SetContext(FancyScrollRectContext context) => base.SetContext(context);
}
}