using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; public class TriangulationPointTests { [Test] public void TestInit() { int index = 1; Vector2 coords = new Vector2(0.5f, 0.75f); var point = new TriangulationPoint(index, coords); Assert.AreEqual(index, point.index); Assert.AreEqual(coords, point.coords); } }