using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// Documentation text normalized. /// public class TeamSetting { public TeamSetting(List teamList, int leaderId) { // assign passed-in list to the backing field this.teamIdList = teamList ?? new List(); LeaderId = leaderId; } public List teamIdList = new List(); /// /// Documentation text normalized. /// public int LeaderId{get; set;} } public class CharacterView { public CharacterView(int characterId, string currentBoundaryLevel) { this.characterId = characterId; this.currentBoundaryLevel = currentBoundaryLevel; } public int characterId { get; set; } public string currentBoundaryLevel { get; set; } }