using System.Collections; using System.Collections.Generic; using UnityEngine; public class gameplay_global : MonoBehaviour { public static gameplay_global Instance; // Documentation text normalized. public bool game_isStarted = false; // Documentation text normalized. public bool game_isPaused = false; // Documentation text normalized. public bool game_isEnded = false; // Documentation text normalized. public bool k1_pressed = false; // Documentation text normalized. public bool k2_pressed = false; public bool k3_pressed = false; public bool k4_pressed = false; public bool k5_pressed = false; public bool k1_inJudgeZone = false;// Documentation text normalized. public bool k2_inJudgeZone = false; public bool k3_inJudgeZone = false; public bool k4_inJudgeZone = false; public bool k5_inJudgeZone = false; public string[] notes; public string songName; public int difficulty_ID; public string difficulty_Name; public float startTime; // Documentation text normalized. public float streamMultiply = 5f; // Documentation text normalized. public float offset = -0.2f; // Documentation text normalized. public float lifeTime = 0.15f; // Documentation text normalized. public float top_position_Y; // Documentation text normalized. public int perfectScore;// Documentation text normalized. public int goodScore;// Documentation text normalized. public int score;// Documentation text normalized. public float multiNoteOffset = 0.26f;// Documentation text normalized. public int combo = 0;// Documentation text normalized. public int noteSum = 0;// Documentation text normalized. public int perfectNum = 0;// Documentation text normalized. public int goodNum = 0;// Documentation text normalized. public int missNum = 0;// Documentation text normalized. public Vector3 k1Pos, k2Pos, k3Pos, k4Pos; // Documentation text normalized. public KeyCode key1 = KeyCode.D; public KeyCode key2 = KeyCode.F; public KeyCode key3 = KeyCode.J; public KeyCode key4 = KeyCode.K; // Start is called before the first frame update private void Awake() { } void Start() { } // Update is called once per frame void Update() { } }