using System; using UnityEngine; using System.Collections.Generic; [CreateAssetMenu(fileName = "NewAllyHero", menuName = "SO_Data/AllyHero")] public class AllyHero_SO : ScriptableObject { public static readonly string[] BehaviourAxisNames = { "题海战术", "诛锄异己", "逸乐共谋", "完美至上", "涵养心境", "众志成城", "过激行为", "二次形变", "自有主见", "迷茫或凡想" }; [Header("Inspector")] public string ally_heroName; public string ally_heroDesignation; public int ally_heroID; public bool isUnlocked; [Header("Inspector")] public Sprite ally_heroImage; [Header("Inspector")] public Sprite ally_heroProfile; [Header("Inspector")] public Sprite ally_heroSelectIcon; [Header("Inspector")] public Sprite ally_heroIcon; [Header("Inspector")] public Sprite ally_heroPoster; [Header("Inspector")] public Sprite ally_hero_HD_image; [Header("Inspector")] public Sprite ally_hero_squareProfile; [Header("Inspector")] public Color ally_heroThemeColor; [Header("Inspector")] [TextArea(3, 10)] [Tooltip("Documentation text normalized.")] public string ally_heroDescription; [Header("Inspector")] public List levelStats = new List(); [System.Serializable] public class AllyLevelInfo { [Tooltip("Documentation text normalized.")] public string levelName; public int levelID; [Tooltip("Documentation text normalized.")] public int attack = 0; [Tooltip("Documentation text normalized.")] public int maxHP = 100; [Tooltip("Documentation text normalized.")] public float damageResistance = 0f; [Tooltip("Documentation text normalized.")] public int maxMana = 100; [Tooltip("Documentation text normalized.")] public float scoreEfficiency = 1f; [Header("Inspector")] [Tooltip("Documentation text normalized.")] public int requiredEXP; [Header("Inspector")] [Tooltip("Documentation text normalized.")] public int skill_slot_limited; [Header("Note-hit shared parameters")] [Tooltip("Documentation text normalized.")] public int manaGainGood = 1; [Tooltip("Documentation text normalized.")] public int manaGainGreat = 2; [Tooltip("Documentation text normalized.")] public int manaGainPerfect = 3; [Tooltip("Documentation text normalized.")] public int manaGainOnMiss = 5; [Tooltip("Documentation text normalized.")] public float damageMultiplierGood = 0.5f; [Tooltip("Documentation text normalized.")] public float damageMultiplierGreat = 0.75f; [Tooltip("Documentation text normalized.")] public float damageMultiplierPerfect = 1f; [Tooltip("Documentation text normalized.")] public float missHpLossBase = 10f; } [System.Serializable] public class AllyBehaviourAxis { public string axisName; [Range(0, 100)] public int value; } [Header("Inspector")] public int ally_currentEXP; public int ally_growthUnlockedTierIndex; public bool ally_autoBreakthroughEnabled; public int ally_battleDeployCount; public int ally_finishCount; public int ally_mvpCount; public long ally_joinDateUtcTicks; [Header("Behaviour Radar")] public List behaviourAxes = new List(); [Header("Skills")] public SkillDefinition[] availableSkills; [Tooltip("Indexes into availableSkills for preselected skills; empty means none selected")] public int[] selectedSkillIndices = new int[0]; [Tooltip("Primary selected skill index into availableSkills (-1 = none)")] public int primarySkillIndex = -1; [Tooltip("Skill groups defined on this hero. Each SkillGroup has a numeric skillGroupID which can be equipped into slots to allow activation of the entire group via that ID.")] public SkillGroup[] skillGroups = new SkillGroup[0]; [Tooltip("Equipped skill group IDs for this ally. Each int references a skillGroupID defined in skillGroups. Use 0 to indicate empty.")] public int[] equippedSkillGroupIDs = new int[0]; public SkillDefinition GetPrimarySkill() { if (availableSkills == null || primarySkillIndex < 0 || primarySkillIndex >= availableSkills.Length) return null; return availableSkills[primarySkillIndex]; } public SkillGroup GetPrimarySkillGroup() { if (skillGroups == null || skillGroups.Length == 0) return null; if (equippedSkillGroupIDs != null && equippedSkillGroupIDs.Length > 0) { foreach (int gid in equippedSkillGroupIDs) { if (gid == 0) continue; SkillGroup group = GetSkillGroupByID(gid); if (group != null) return group; } } foreach (SkillGroup group in skillGroups) { if (group != null) return group; } return null; } public SkillGroup GetSkillGroupByID(int groupID) { if (skillGroups == null || skillGroups.Length == 0) return null; foreach (SkillGroup group in skillGroups) { if (group != null && group.skillGroupID == groupID) return group; } return null; } public AllyLevelInfo GetEffectiveLevelForCurrentEXP() { if (levelStats == null || levelStats.Count == 0) return null; List sorted = new List(); for (int i = 0; i < levelStats.Count; i++) { if (levelStats[i] != null) { sorted.Add(levelStats[i]); } } if (sorted.Count == 0) { return null; } sorted.Sort((left, right) => left.requiredEXP.CompareTo(right.requiredEXP)); int unlockedTierIndex = Mathf.Clamp(ally_growthUnlockedTierIndex, 0, sorted.Count - 1); return sorted[unlockedTierIndex]; } [System.Serializable] private class EquippedSkillGroupIDsPayload { public int[] equippedSkillGroupIDs; } private string GetEquippedSkillsPrefsKey() { return "ally_equippedSkillGroupIDs_" + ally_heroID; } public void SaveEquippedSkillsToLocal() { var payload = new EquippedSkillGroupIDsPayload { equippedSkillGroupIDs = equippedSkillGroupIDs ?? new int[0] }; string json = JsonUtility.ToJson(payload); PlayerPrefs.SetString(GetEquippedSkillsPrefsKey(), json); PlayerPrefs.Save(); } public void LoadEquippedSkillsFromLocal() { string key = GetEquippedSkillsPrefsKey(); if (!PlayerPrefs.HasKey(key)) return; string json = PlayerPrefs.GetString(key, ""); if (string.IsNullOrEmpty(json)) return; var payload = JsonUtility.FromJson(json); if (payload == null) return; equippedSkillGroupIDs = payload.equippedSkillGroupIDs ?? new int[0]; } public void ClearEquippedSkills() { equippedSkillGroupIDs = Array.Empty(); PlayerPrefs.DeleteKey(GetEquippedSkillsPrefsKey()); PlayerPrefs.Save(); #if UNITY_EDITOR if (!Application.isPlaying) { UnityEditor.EditorUtility.SetDirty(this); } #endif } public static void ClearAllEquippedSkills() { HashSet clearedHeroIds = new HashSet(); #if UNITY_EDITOR string[] guids = UnityEditor.AssetDatabase.FindAssets("t:AllyHero_SO", new[] { "Assets/Resources/so/ally" }); for (int i = 0; i < guids.Length; i++) { string path = UnityEditor.AssetDatabase.GUIDToAssetPath(guids[i]); AllyHero_SO hero = UnityEditor.AssetDatabase.LoadAssetAtPath(path); if (hero == null) { continue; } hero.ClearEquippedSkills(); clearedHeroIds.Add(hero.ally_heroID); } UnityEditor.AssetDatabase.SaveAssets(); #endif AllyHero_SO[] runtimeHeroes = Resources.LoadAll("so/ally"); for (int i = 0; i < runtimeHeroes.Length; i++) { AllyHero_SO hero = runtimeHeroes[i]; if (hero == null || clearedHeroIds.Contains(hero.ally_heroID)) { continue; } hero.ClearEquippedSkills(); } PlayerPrefs.Save(); } public void SetUnlocked(bool value) { if (isUnlocked == value) return; isUnlocked = value; #if UNITY_EDITOR if (!Application.isPlaying) { UnityEditor.EditorUtility.SetDirty(this); } #endif } private void OnValidate() { EnsureBehaviourAxes(); } public void EnsureBehaviourAxes() { if (behaviourAxes == null) { behaviourAxes = new List(); } while (behaviourAxes.Count < BehaviourAxisNames.Length) { behaviourAxes.Add(new AllyBehaviourAxis()); } if (behaviourAxes.Count > BehaviourAxisNames.Length) { behaviourAxes.RemoveRange(BehaviourAxisNames.Length, behaviourAxes.Count - BehaviourAxisNames.Length); } for (int i = 0; i < BehaviourAxisNames.Length; i++) { if (behaviourAxes[i] == null) { behaviourAxes[i] = new AllyBehaviourAxis(); } behaviourAxes[i].axisName = BehaviourAxisNames[i]; behaviourAxes[i].value = Mathf.Clamp(behaviourAxes[i].value, 0, 100); } } public void IncrementBattleDeployCount(int amount = 1) { if (amount <= 0) return; AllyHeroDeployLedger.EnsureInstance().IncrementDeployCount(this, amount); #if UNITY_EDITOR if (!Application.isPlaying) { UnityEditor.EditorUtility.SetDirty(this); } #endif } public void LoadBattleDeployCountFromLocal() { ally_battleDeployCount = AllyHeroDeployLedger.EnsureInstance().GetDeployCount(ally_heroID); } public void SaveBattleDeployCountToLocal() { AllyHeroDeployLedger.EnsureInstance().SaveNow(); } public void IncrementFinishCount(int amount = 1) { if (amount <= 0) return; AllyHeroDeployLedger.EnsureInstance().IncrementFinishCount(this, amount); #if UNITY_EDITOR if (!Application.isPlaying) { UnityEditor.EditorUtility.SetDirty(this); } #endif } public void IncrementMvpCount(int amount = 1) { if (amount <= 0) return; AllyHeroDeployLedger.EnsureInstance().IncrementMvpCount(this, amount); #if UNITY_EDITOR if (!Application.isPlaying) { UnityEditor.EditorUtility.SetDirty(this); } #endif } public void SetJoinDateIfMissing(System.DateTime? utcTime = null) { AllyHeroDeployLedger.EnsureInstance().SetJoinDateIfMissing(this, utcTime); #if UNITY_EDITOR if (!Application.isPlaying) { UnityEditor.EditorUtility.SetDirty(this); } #endif } }