using UnityEngine; [CreateAssetMenu(menuName = "Data/Character/" + nameof(Character_Data))] public class Character_Data_SO : ScriptableObject { public Character_Data data; } [System.Serializable] public class Character_Data { //public Character_Data() //{ // type = e_Type.ToString(); //} public string type; //public E_Character_Type e_Type; public string image_Name; public string realName; public string stageName; public string gender; public int age; public float height; public float weight; public string birthday; public string registrationDate; public string[] relationships; [Multiline(5)] public string personalityDescription; public OrganizationInfo_Data organizationInfo; } public enum E_Character_Gender { Male, Female, Other, } public enum E_Character_Type { Character, Enemy, TERMINOLOGY, AGENDA, ORGANIZATIONS, TERRITORIAL, }