# Quick Start: Create Your First Chart in 2 Minutes Goal of this chapter: follow the fastest recommended EasyChart path to complete the loop of **Edit → Export → Use in UI**. --- ## Open the Editor Window In the Unity menu bar, choose: - `EasyChart/Library Editor` You will see a window with sections like a library tree, configuration panels, and a preview area (later chapters explain each area). --- ## Clone a Library (Recommended) If you want to get started quickly and keep a consistent style, it's recommended to: - Select an existing Library from the top toolbar (e.g. a built-in Demo library) - Click **Clone** on the toolbar to create your personal library (e.g. `MyLibrary`) This way, all subsequent changes happen in your own library, avoiding modifications to the original examples. --- ## Clone a ChartProfile (Recommended) In the library tree, find a chart (`ChartProfile`) close to what you want, then right-click: - `Clone` After cloning, you'll get a new Profile (a "variant" of the original). Select it, and the Inspector on the right will show all editable settings. --- ## Modify Settings and Save Minimal recommended changes: - `coordinateSystem`: make sure it matches your intended Series (e.g. Line/Bar/Scatter use `Cartesian2D`) - `series`: confirm `type` is correct, and fill in `seriesData` - `axes`: at minimum, make sure X/Y axis types match the meaning of your data After editing, click the save button on the top toolbar (if your version has it), or let Unity auto-save the asset. --- ## Export to UXML (Reusable in UI Builder) The recommended workflow is exporting the Profile to a reusable `.uxml`: - Right-click your Profile in the tree - Choose `Export to UXML` The exported UXML will be placed under: - `Assets/EasyChart/LibraryUxml/` (Mirror/Backup operations also manage exported assets under this root) --- ## Use It in the QuickStart Scene via UIDocument + UI Builder Open the demo scene: - `Assets/EasyChart/Demo/Scenes/EasyChart_QuickStart.unity` Then in the Project window, locate: - `Assets/EasyChart/Demo/UIToolKit/NewUXMLTemplate.uxml` Double-click to open it (or open with UI Builder). Next: - Drag the chart `.uxml` you just exported into the hierarchy of `NewUXMLTemplate.uxml` - Save the UXML - Make sure the `UIDocument` in the scene references your updated `NewUXMLTemplate.uxml` Run the scene, and you should see the chart rendered in the UI Toolkit UI. --- ## Alternative: Export as a UGUI Prefab If you prefer a UGUI (Canvas/RectTransform) workflow, you can also export the selected Profile as a UGUI prefab in the Library Editor and place it directly into your scene UI (exact menu entry and details depend on your current version). --- ## What to Read Next - To understand the recommended UI Toolkit workflow: `00_02-WorkflowAndLibrary.md` - To use charts with UGUI (Canvas/RectTransform): `00_03-UGUIWorkflow.md`