using UnityEngine; public class gameplayGalgame : MonoBehaviour { [Header("enable galgame so")] public bool enableGalgame = false; public bool enableLyricsSO = true; [Header("gal so")] public ingame_galgame_so golSO; [Header("prefabs")] public GameObject galgamePrefab; public GameObject where_to_put; private string timeType; private string triggerType; private string timelineStandard; public void read_gol_so() { if (golSO != null) { timeType = golSO.dialogueType.ToString(); triggerType = golSO.triggerMethod.ToString(); timelineStandard = golSO.timelineStandard.ToString(); } else Debug.LogWarning("no gol so"); } }