using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 适用于编队系统数据层,存储单个队伍的信息 /// public class TeamSetting { public TeamSetting(List teamList, int leaderId) { this.teamIdList = teamIdList; LeaderId = leaderId; } public List teamIdList = new List(); /// /// 队长 /// public int LeaderId{get; set;} } public class CharacterView { public CharacterView(int characterId, string currentBoundaryLevel) { this.characterId = characterId; this.currentBoundaryLevel = currentBoundaryLevel; } //todo:回头加一个轨道颜色对应 public int characterId{get; set;} public string currentBoundaryLevel{get; set;} }