using System; using System.IO; using UnityEngine; public static class DailyTaskSaveService { private static string SaveFilePath { get { return Path.Combine(Application.persistentDataPath, "daily_tasks.json"); } } public static DailyTaskSaveData Load() { if (!File.Exists(SaveFilePath)) { return new DailyTaskSaveData(); } try { var json = File.ReadAllText(SaveFilePath); var data = JsonUtility.FromJson(json); return data ?? new DailyTaskSaveData(); } catch (Exception ex) { Debug.LogWarning($"[DailyTaskSaveService] Load failed: {ex.Message}"); return new DailyTaskSaveData(); } } public static void Save(DailyTaskSaveData data) { if (data == null) { return; } try { var json = JsonUtility.ToJson(data, true); File.WriteAllText(SaveFilePath, json); } catch (Exception ex) { Debug.LogWarning($"[DailyTaskSaveService] Save failed: {ex.Message}"); } } }