using UnityEngine; using UnityEngine.UI; /// /// Documentation text normalized. [CreateAssetMenu(fileName = "CharacterDataInfo", menuName = "TeamCharacter/TeamCharacterDataInfo")] public class TeamCharacterDataInfo :ScriptableObject { /// /// Documentation text normalized. public int CharacterID; public string CharacterSkillName; public Sprite CharacterCardSprite; public Sprite CharacterTeamSprite; public Sprite CharacterRoleSprite; [Header("BattleFlowSys")] public string CharacterName; public Image CharacterImage_gameplay; public int CharacterMaxHealth; }