using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "NewDLCData", menuName = "EaseOut/dlcData")] public class dlcData : ScriptableObject { [Header("DLC֮ͼ")] public Sprite dlc_image; [Header("DLC֮ID")] public int dlcID; [Header("DLC����")] public string dlcName; [Header("DLC��Ʒ��")] public string dlcProducer; [Header("DLC�Ƿ��ѽ���")] public bool dlcIsUnlocked; [Header("DLC���")] [TextArea(3,10)] public string dlcDescription; [Header("DLC�������� yyyy-mm-dd")] public string dlcPublishDate; [Header("DLC������Ŀ��ScriptableObjects��")] public List songList = new List(); [Header("��DLC��������")] [Tooltip("�ڽ�����沥�ŵı�������AudioClip")] public AudioClip settlementMusic; }