namespace SmoothShakeFree { public static class Utility { public static float Remap(float valueInput, float oldRangeMin, float oldRangeMax, float newRangeMin, float newRangeMax) { return newRangeMin + (valueInput - oldRangeMin) * (newRangeMax - newRangeMin) / (oldRangeMax - oldRangeMin); } } }