using UnityEngine; using UnityEngine.UI; public class ui_Panel_Setting : MonoBehaviour { [SerializeField] Button button_Close; [SerializeField] Toggle toggle_Game; [SerializeField] Toggle toggle_Game_Pie; [SerializeField] GameObject game_Content; [SerializeField] Toggle toggle_View; [SerializeField] Toggle toggle_View_Pie; [SerializeField] GameObject view_Content; private void Awake() { button_Close?.onClick.AddListener(Close); toggle_Game.onValueChanged.AddListener((isOn) => { game_Content.SetActive(isOn); if (isOn == false) return; if (game_Content.TryGetComponent(out SimpleAxisTween simpleAxisTween)) { simpleAxisTween.PlayTween(); } }); toggle_Game_Pie.onValueChanged.AddListener((isOn) => { toggle_Game.isOn = isOn; }); toggle_View.onValueChanged.AddListener((isOn) => { view_Content.SetActive(isOn); if (isOn == false) return; if (view_Content.TryGetComponent(out SimpleAxisTween simpleAxisTween)) { simpleAxisTween.PlayTween(); } }); toggle_View_Pie.onValueChanged.AddListener((isOn) => { toggle_View.isOn = isOn; }); toggle_Game.isOn = true; } private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { Close(); } } void Close() { gameObject.SetActive(false); } }