using System; using System.IO; using UnityEngine; public static class DailyTaskSaveService { private const string SaveCategory = "daily_task"; private const string SaveKey = "runtime"; private static string LegacySaveFilePath { get { return Path.Combine(Application.persistentDataPath, "daily_tasks.json"); } } public static DailyTaskSaveData Load() { try { DailyTaskSaveData data; if (SecureSaveVault.TryLoadJson(SaveCategory, SaveKey, out data, LegacySaveFilePath)) { return data ?? new DailyTaskSaveData(); } return new DailyTaskSaveData(); } catch (Exception ex) { Debug.LogWarning($"[DailyTaskSaveService] Load failed: {ex.Message}"); return new DailyTaskSaveData(); } } public static void Save(DailyTaskSaveData data) { if (data == null) { return; } try { SecureSaveVault.SaveJson(SaveCategory, SaveKey, data, LegacySaveFilePath); } catch (Exception ex) { Debug.LogWarning($"[DailyTaskSaveService] Save failed: {ex.Message}"); } } }