using UnityEngine; using UnityEngine.UI; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; using System.Collections; public class opturn : MonoBehaviour { [Header("Sequence Settings")] public Volume globalVolume; public Image fadeInImage; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { // 1. 初始设置:Bloom Intensity 设为 0 if (globalVolume != null && globalVolume.profile.TryGet(out var bloom)) { bloom.intensity.Override(0f); } } // Update is called once per frame void Update() { } }