Files

10 lines
386 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "NewBossData", menuName = "SO_Data/BossData")]
public class BossData_SO : EnemyData_SO
{
[Header("Boss extra info")]
[Tooltip("Additional boss-specific data can be added here. enemy_maxMana is already defined on EnemyData_SO, so do not re-declare it to avoid serialization conflicts.")]
public int bossExtraPlaceholder = 0;
}