Files

25 lines
526 B
C#

using System;
using UnityEngine;
public class TeamIndexSetterView : MonoBehaviour
{
[SerializeField] public GameObject isSelectedStatus;
public bool isSelected;
public int index;
public void setTeamSettingSelect()
{
isSelected = true;
isSelectedStatus.SetActive(true);
TeamManager.Instance.setCurrentSelectedTeamSetting(index);
}
public void setUnSelectedTeamSetting()
{
isSelected = false;
isSelectedStatus.SetActive(false);
}
}