33 lines
876 B
C#
33 lines
876 B
C#
/*
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* FancyScrollView (https://github.com/setchi/FancyScrollView)
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* Copyright (c) 2020 setchi
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* Licensed under MIT (https://github.com/setchi/FancyScrollView/blob/master/LICENSE)
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*/
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using UnityEngine;
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using System.Collections.Generic;
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namespace FancyScrollView.Example01
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{
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class ScrollView : FancyScrollView<ItemData>
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{
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[SerializeField] Scroller scroller = default;
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public Scroller Scroller => scroller;
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[SerializeField] GameObject cellPrefab = default;
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protected override GameObject CellPrefab => cellPrefab;
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protected override void Initialize()
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{
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base.Initialize();
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scroller.OnValueChanged(UpdatePosition);
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}
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public void UpdateData(IList<ItemData> items)
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{
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UpdateContents(items);
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scroller.SetTotalCount(items.Count);
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}
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}
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}
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