Files

14 lines
361 B
C#

using UnityEngine;
namespace GamePlay
{
// Small marker for pooled objects to track their origin prefab and pool state
public class PoolItem : MonoBehaviour
{
public string prefabName;
public bool inPool = false;
public Vector3 initialLocalScale = Vector3.one;
public bool initialLocalScaleCaptured = false;
}
}