Files
2026-07-24 04:43:13 +08:00

44 lines
1023 B
C#

using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class TrackSkillPrefab : MonoBehaviour
{
[Header("UI")]
public Text skillText;
public Image skillImage;
private CanvasGroup _canvasGroup;
private void Awake()
{
_canvasGroup = GetComponent<CanvasGroup>();
if (_canvasGroup == null) _canvasGroup = gameObject.AddComponent<CanvasGroup>();
_canvasGroup.alpha = 0f;
}
public void Bind(Sprite icon, string skillName)
{
ResetForReuse();
if (skillImage != null)
{
skillImage.sprite = icon;
skillImage.enabled = icon != null;
}
if (skillText != null)
{
skillText.text = string.IsNullOrWhiteSpace(skillName) ? string.Empty : skillName;
}
}
private void ResetForReuse()
{
if (_canvasGroup != null) _canvasGroup.alpha = 0f;
transform.localRotation = Quaternion.identity;
transform.localScale = Vector3.one;
}
}