Files

22 lines
781 B
C#

using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
[Serializable]
[VolumeComponentMenu("Post-processing/Bansonic/Global Monochrome")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class GlobalMonochromeVolume : VolumeComponent, IPostProcessComponent
{
[Tooltip("Base monochrome intensity from the volume profile.")]
public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
[Tooltip("Whether this effect should run in SceneView cameras.")]
public BoolParameter affectSceneView = new BoolParameter(false);
public bool IsActive() => intensity.value > 0.0001f;
[Obsolete("Unused #from(2023.1)", false)]
public bool IsTileCompatible() => false;
}