Files

17 lines
365 B
C#

using UnityEngine;
using UnityEngine.UI;
public class systemMessagePrefab : MonoBehaviour
{
[SerializeField] Text systemMessageText;
public void Bind(string content)
{
if (systemMessageText != null)
{
systemMessageText.supportRichText = true;
systemMessageText.text = content ?? string.Empty;
}
}
}