Files
2025-06-02 00:48:08 +08:00

68 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class gameplay_global : MonoBehaviour
{
public static gameplay_global Instance; //单例
public bool game_isStarted = false; //游戏开始
public bool game_isPaused = false; //游戏暂停
public bool game_isEnded = false; //游戏结束,读到了最后的chart_is_end
public bool k1_pressed = false; //按下了按键
public bool k2_pressed = false;
public bool k3_pressed = false;
public bool k4_pressed = false;
public bool k5_pressed = false;
public bool k1_inJudgeZone = false;//进入了判定区域
public bool k2_inJudgeZone = false;
public bool k3_inJudgeZone = false;
public bool k4_inJudgeZone = false;
public bool k5_inJudgeZone = false;
public string[] notes;
public string songName;
public int difficulty_ID;
public string difficulty_Name;
public float startTime; //记录开始游戏的时间 用于谱面note加载时机计算
public float streamMultiply = 5f; //note流速
public float offset = -0.2f; //延迟
public float lifeTime = 0.15f; //perfect good lost判定提示效果的显示时间
public float top_position_Y; //top按钮的y坐标 用于确定note生成位置的y坐标
public int perfectScore;//perfect分值
public int goodScore;//good分值
public int score;//float类型的精确总分
public float multiNoteOffset = 0.26f;//用于多押调整错位的偏移量
public int combo = 0;//连击数
public int noteSum = 0;//谱面总物量
public int perfectNum = 0;//当前perfect数
public int goodNum = 0;//当前good数
public int missNum = 0;//当前miss数
public Vector3 k1Pos, k2Pos, k3Pos, k4Pos; //四个键位的坐标 用于确定note生成位置
public KeyCode key1 = KeyCode.D;
public KeyCode key2 = KeyCode.F;
public KeyCode key3 = KeyCode.J;
public KeyCode key4 = KeyCode.K;
// Start is called before the first frame update
private void Awake()
{
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}