Files
bansonic_beta_main/Assets/link.xml
T

143 lines
9.0 KiB
XML

<linker>
<assembly fullname="Assembly-CSharp">
<type fullname="GameServer.Client.WsMessage" preserve="all" />
<type fullname="GameServer.Client.WsMessage`1" preserve="all" />
<type fullname="GameServer.Client.HandshakeRequest" preserve="all" />
<type fullname="GameServer.Client.HandshakeResponse" preserve="all" />
<type fullname="GameServer.Client.AvatarUploadResponse" preserve="all" />
<type fullname="GameServer.Client.SteamFriendsImportRequest" preserve="all" />
<type fullname="GameServer.Client.SteamFriendsImportResponse" preserve="all" />
<type fullname="GameServer.Client.ProfileData" preserve="all" />
<type fullname="GameServer.Client.LeaderboardEntry" preserve="all" />
<type fullname="GameServer.Client.LeaderboardData" preserve="all" />
<type fullname="GameServer.Client.ScorePushRequest" preserve="all" />
<type fullname="GameServer.Client.ScoreAckResponse" preserve="all" />
<type fullname="GameServer.Client.ArenaCreateRequest" preserve="all" />
<type fullname="GameServer.Client.ArenaCreateResponse" preserve="all" />
<type fullname="GameServer.Client.ArenaJoinRequest" preserve="all" />
<type fullname="GameServer.Client.ArenaJoinResponse" preserve="all" />
<type fullname="GameServer.Client.ArenaStartRequest" preserve="all" />
<type fullname="GameServer.Client.ArenaStartResponse" preserve="all" />
<type fullname="GameServer.Client.ArenaSubmitRequest" preserve="all" />
<type fullname="GameServer.Client.ArenaResultEntry" preserve="all" />
<type fullname="GameServer.Client.ArenaResult" preserve="all" />
<type fullname="GameServer.Client.HeartbeatResponse" preserve="all" />
<type fullname="GameServer.Client.ErrorResponse" preserve="all" />
<type fullname="GameServer.Client.ArenaRoomParticipant" preserve="all" />
<type fullname="GameServer.Client.ArenaRoomSnapshot" preserve="all" />
<type fullname="GameServer.Client.ArenaSubmittedScore" preserve="all" />
<type fullname="GameServer.Client.ArenaRoomChatMessage" preserve="all" />
<type fullname="GameServer.Client.ArenaRoomHistoryData" preserve="all" />
<type fullname="GameServer.Client.SocialWorldHistoryData" preserve="all" />
<type fullname="GameServer.Client.SocialPrivateHistoryData" preserve="all" />
<type fullname="GameServer.Client.SocialFriendEntry" preserve="all" />
<type fullname="GameServer.Client.SocialFriendsListData" preserve="all" />
<type fullname="GameServer.Client.SocialFriendsApiResponse" preserve="all" />
<type fullname="GameServer.Client.MailApiRewardEntry" preserve="all" />
<type fullname="GameServer.Client.MailApiEntry" preserve="all" />
<type fullname="GameServer.Client.MailApiDeletionEntry" preserve="all" />
<type fullname="GameServer.Client.MailApiVersionResponse" preserve="all" />
<type fullname="GameServer.Client.MailApiListResponse" preserve="all" />
<type fullname="GameServer.Client.MailClaimRequest" preserve="all" />
<type fullname="GameServer.Client.MailClaimResponse" preserve="all" />
<type fullname="GameServer.Client.SocialPresenceUpdateData" preserve="all" />
<type fullname="GameServer.Client.SocialFriendRequestEntry" preserve="all" />
<type fullname="GameServer.Client.SocialFriendRequestsListData" preserve="all" />
<type fullname="WebViewObject" preserve="all" />
<type fullname="WebViewWin32" preserve="all" />
<type fullname="SongButton" preserve="all" />
<type fullname="Player_SO" preserve="all" />
</assembly>
<assembly fullname="EasyChart.Runtime">
<type fullname="EasyChart.ChartFeed" preserve="all" />
<type fullname="EasyChart.AxisFeed" preserve="all" />
<type fullname="EasyChart.SerieFeed" preserve="all" />
<type fullname="EasyChart.DataFeed" preserve="all" />
<type fullname="EasyChart.ChartProfile" preserve="all" />
<type fullname="EasyChart.ChartTheme" preserve="all" />
<type fullname="EasyChart.ChartThemeRegistry" preserve="all" />
<type fullname="EasyChart.ChartJsonUtils" preserve="all" />
<type fullname="EasyChart.ProPackage" preserve="all" />
<type fullname="EasyChart.ChartTextStyleApplier" preserve="all" />
<type fullname="EasyChart.CartesianMapping" preserve="all" />
<type fullname="EasyChart.PlotLayoutSettings" preserve="all" />
<type fullname="EasyChart.LabelStyleSettings" preserve="all" />
<type fullname="EasyChart.AxisConfig" preserve="all" />
<type fullname="EasyChart.PointSettings" preserve="all" />
<type fullname="EasyChart.TextureMappingSettings" preserve="all" />
<type fullname="EasyChart.TextureFillSettings" preserve="all" />
<type fullname="EasyChart.SeriesData" preserve="all" />
<type fullname="EasyChart.SizeMappingSettings" preserve="all" />
<type fullname="EasyChart.HoverHighlightSettings" preserve="all" />
<type fullname="EasyChart.BarHoverSettings" preserve="all" />
<type fullname="EasyChart.LineStrokeSettings" preserve="all" />
<type fullname="EasyChart.AreaFillSettings" preserve="all" />
<type fullname="EasyChart.BorderSettings" preserve="all" />
<type fullname="EasyChart.BackgroundSettings" preserve="all" />
<type fullname="EasyChart.LineSettings" preserve="all" />
<type fullname="EasyChart.ScatterSettings" preserve="all" />
<type fullname="EasyChart.HeatmapSettings" preserve="all" />
<type fullname="EasyChart.HeatmapSettings+BleedSettings" preserve="all" />
<type fullname="EasyChart.HeatmapSettings+SmoothSettings" preserve="all" />
<type fullname="EasyChart.HeatmapSettings+GradientSettings" preserve="all" />
<type fullname="EasyChart.HeatmapSettings+ContourSettings" preserve="all" />
<type fullname="EasyChart.RadarSettings" preserve="all" />
<type fullname="EasyChart.RadarSettings+RadarLayoutSettings" preserve="all" />
<type fullname="EasyChart.BarSettings" preserve="all" />
<type fullname="EasyChart.PieLayoutSettings" preserve="all" />
<type fullname="EasyChart.RingSettings" preserve="all" />
<type fullname="EasyChart.PieLegendSettings" preserve="all" />
<type fullname="EasyChart.PieSettings" preserve="all" />
<type fullname="EasyChart.RingChartLayoutSettings" preserve="all" />
<type fullname="EasyChart.RingValueMappingSettings" preserve="all" />
<type fullname="EasyChart.RingChartSettings" preserve="all" />
<type fullname="EasyChart.PieHoverSettings" preserve="all" />
<type fullname="EasyChart.PieAggregationSettings" preserve="all" />
<type fullname="EasyChart.SerieLabelSettings" preserve="all" />
<type fullname="EasyChart.LegendSettings" preserve="all" />
<type fullname="EasyChart.PlotSettings" preserve="all" />
<type fullname="EasyChart.CartesianGridSettings" preserve="all" />
<type fullname="EasyChart.HoverSettings" preserve="all" />
<type fullname="EasyChart.PolarAxisStyle" preserve="all" />
<type fullname="EasyChart.PolarAxesSettings" preserve="all" />
<type fullname="EasyChart.ChartData" preserve="all" />
<type fullname="EasyChart.Serie" preserve="all" />
</assembly>
<assembly fullname="MCPForUnity.Runtime">
<type fullname="MCPForUnity.Runtime.Serialization.Vector3Converter" preserve="all" />
<type fullname="MCPForUnity.Runtime.Serialization.Vector2Converter" preserve="all" />
<type fullname="MCPForUnity.Runtime.Serialization.QuaternionConverter" preserve="all" />
<type fullname="MCPForUnity.Runtime.Serialization.ColorConverter" preserve="all" />
<type fullname="MCPForUnity.Runtime.Serialization.RectConverter" preserve="all" />
<type fullname="MCPForUnity.Runtime.Serialization.BoundsConverter" preserve="all" />
<type fullname="MCPForUnity.Runtime.Serialization.Vector4Converter" preserve="all" />
<type fullname="MCPForUnity.Runtime.Serialization.Matrix4x4Converter" preserve="all" />
<type fullname="MCPForUnity.Runtime.Serialization.UnityEngineObjectConverter" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UIElementsModule">
<type fullname="UnityEngine.UIElements.StyleFontDefinition" preserve="all" />
<type fullname="UnityEngine.UIElements.FontDefinition" preserve="all" />
</assembly>
<!-- Windows DPAPI used by SecureSaveVault via reflection (Type.GetType + GetMethod).
Preserved so IL2CPP stripping does not drop it; without this DPAPI silently
falls back to AES, which can break reading save files written with DPAPI. -->
<assembly fullname="System.Security.Cryptography.ProtectedData">
<type fullname="System.Security.Cryptography.ProtectedData" preserve="all" />
<type fullname="System.Security.Cryptography.DataProtectionScope" preserve="all" />
</assembly>
<assembly fullname="System.Security">
<type fullname="System.Security.Cryptography.ProtectedData" preserve="all" />
<type fullname="System.Security.Cryptography.DataProtectionScope" preserve="all" />
</assembly>
<!-- Newtonsoft.Json serializes character save data (List<Character_Data>) via
runtime reflection. Preserved whole so IL2CPP stripping does not drop the
generic contracts/converters the save-load round-trip depends on. -->
<assembly fullname="Newtonsoft.Json" preserve="all" />
</linker>