Files
bansonic_beta_main/Assets/scripts/UI/Panel/UI_Panel_Character.cs
T

142 lines
5.3 KiB
C#

/*
* FancyScrollView (https://github.com/setchi/FancyScrollView)
* Copyright (c) 2020 setchi
* Licensed under MIT (https://github.com/setchi/FancyScrollView/blob/master/LICENSE)
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
class UI_Panel_Character : MonoBehaviour
{
[SerializeField] float anim_Time = 0.5f;
float Anim_Speed => 1f / anim_Time;
[SerializeField] List<Animator> ui_Anim;
[SerializeField] Transform content_Character_Slot;
[SerializeField] Button button_Character_Slot_Prefab;
[SerializeField] Text text_Character_Name;
[SerializeField] Image Image_Character_Illustration;
[SerializeField] Image Image_Character_Illustration_BG;
[Header("Data Paths")]
[Tooltip("Path relative to Resources folder for Editor mode")]
public string editorResourcePath = "so/ally";
[Tooltip("Path relative to Resources folder for Runtime mode")]
public string runtimeResourcePath = "so/ally";
private List<AllyHero_SO> allyHeroList = new List<AllyHero_SO>();
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
gameObject.SetActive(false);
}
}
void Start()
{
if (Image_Character_Illustration.transform.parent.TryGetComponent(out CanvasGroup canvasGroup))
{
canvasGroup.alpha = 0;
}
else if(canvasGroup == null)
{
// Documentation text normalized.
return;
}
foreach (var item in ui_Anim)
{
item.speed = Anim_Speed;
}
content_Character_Slot.Get_Childrens_Component<UI_Button_Character_Head_Slot>(true, true);
// Load AllyHero_SO data
string path = Application.isEditor ? editorResourcePath : runtimeResourcePath;
var loadedData = Resources.LoadAll<AllyHero_SO>(path);
allyHeroList = new List<AllyHero_SO>(loadedData);
// Ensure consistent order with UI_Panel_Main
allyHeroList.Sort((a, b) => a.ally_heroID.CompareTo(b.ally_heroID));
for (int i = 0; i < allyHeroList.Count; i++)
{
var obj = Instantiate(button_Character_Slot_Prefab, content_Character_Slot);
var data = allyHeroList[i];
obj.image.sprite = data.ally_hero_squareProfile;
if (obj.TryGetComponent(out UI_Button_Character_Head_Slot head_Slot))
{
head_Slot.index = i;
int capturedIndex = i;
obj.onClick.AddListener(() => Set_Character_Index(capturedIndex));
}
}
}
public void Set_Character_Index(int index)
{
if (UI_Panel_Main.Singleton.Character_Index == index) return;
UI_Panel_Main.Singleton.Character_Index = index;
Set_Character();
}
private void OnEnable()
{
Set_Character();
}
Coroutine c_Character_Illustration_Anim;
public void Set_Character()
{
if (c_Character_Illustration_Anim != null)
{
StopCoroutine(c_Character_Illustration_Anim);
}
if (Image_Character_Illustration.transform.parent.TryGetComponent(out CanvasGroup canvasGroup))
{
c_Character_Illustration_Anim = StartCoroutine(C_Character_Illustration_Anim(canvasGroup, Set_Character_Show));
}
}
public void Set_Character_Show()
{
int index = UI_Panel_Main.Singleton.Character_Index;
if (allyHeroList == null || index < 0 || index >= allyHeroList.Count) return;
var data = allyHeroList[index];
var pos1 = Image_Character_Illustration.rectTransform.anchoredPosition;
Image_Character_Illustration.sprite = data.ally_hero_HD_image;
DOTween.To(value =>
{ Image_Character_Illustration.rectTransform.anchoredPosition = new Vector2(value, pos1.y); },
startValue: Image_Character_Illustration.rectTransform.anchoredPosition.x - 200,
pos1.x, anim_Time);
// Image_Character_Illustration.SetNativeSize(); // 注释掉以保持自适应而不改变大小
var pos = Image_Character_Illustration_BG.rectTransform.anchoredPosition;
Image_Character_Illustration_BG.sprite = data.ally_hero_HD_image;
DOTween.To(value =>
{ Image_Character_Illustration_BG.rectTransform.anchoredPosition = new Vector2(value, pos.y); },
startValue: Image_Character_Illustration_BG.rectTransform.anchoredPosition.x - 200,
pos.x, anim_Time);
// Image_Character_Illustration_BG.SetNativeSize(); // 注释掉以保持自适应而不改变大小
Image_Character_Illustration_BG.transform.localScale = new(2.7f, 2.7f, 2.7f);
string text = data.ally_heroName;
var t = DOTween.To(() => string.Empty, value => text_Character_Name.text = value, text, anim_Time).SetEase(Ease.Linear);
t.SetOptions(true);
}
IEnumerator C_Character_Illustration_Anim(CanvasGroup canvasGroup, Action onHide)
{
while (canvasGroup.alpha > 0)
{
canvasGroup.alpha -= Anim_Speed * Time.deltaTime;
yield return null;
}
onHide?.Invoke();
while (canvasGroup.alpha < 1)
{
canvasGroup.alpha += Anim_Speed * Time.deltaTime;
yield return null;
}
}
}