30 lines
646 B
C#
30 lines
646 B
C#
using Spine;
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using System.Runtime.ExceptionServices;
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using UnityEngine;
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using UnityEngine.UI;
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public class idolLevels : MonoBehaviour
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{
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[Header("角色属性")]
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public Text hp;
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public Text attack;
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public Text mana;
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public Text damageResistant;//伤害减免
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public Text scoreEfficency;//分数效率
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public Text slotAmount;
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[Header("mana restore")]
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public Text miss_mr;
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public Text good_mr;
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public Text great_mr;
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public Text perfect_mr;
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[Header("damage multiplier")]
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public Text good_dm;
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public Text great_dm;
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public Text perfect_dm;
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[Header("hp lose base")]
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public Text miss_hl;
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}
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