Files
bansonic_beta_main/Assets/scripts/InGameAchievements/InGameAchievementSO.cs
T

47 lines
1.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public enum AchievementRarity
{
Common,
Advanced,
Rare,
Epic,
Legendary,
Mythic,
Exquisite
}
public enum AchievementCategory
{
Combo, // 连击类
TotalCure, // 治疗总量
TotalDamage, // 伤害总量
TotalManaRestored, // 法力恢复总量
TotalScore,
Autoplay // 自动打击/观赏模式
}
[System.Serializable]
public class AchievementLevel
{
public string levelName;
public float triggerValue;
public string description;
public Sprite icon;
public AchievementRarity rarity = AchievementRarity.Common;
}
[CreateAssetMenu(fileName = "NewAchievementCategory", menuName = "EaseOut/Achievement Category")]
public class InGameAchievementSO : ScriptableObject
{
[Header("Inspector")]
public string achievementID;
public string achievementType;
public AchievementCategory category;
public GameObject customPrefab;
[Header("Inspector")]
public List<AchievementLevel> levels = new List<AchievementLevel>();
}