12 lines
327 B
C#
12 lines
327 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Character_Data_Image_SO", menuName = "Character_Data_Image_SO", order = 0)]
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public class Character_Data_Image_SO : ScriptableObject
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{
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public int index;
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public Sprite Image_Head;
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public Sprite Image_Full;
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} |