50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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public class ui_Panel_Setting : MonoBehaviour
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{
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[SerializeField] Button button_Close;
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[SerializeField] Toggle toggle_Game;
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[SerializeField] Toggle toggle_Game_Pie;
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[SerializeField] GameObject game_Content;
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[SerializeField] Toggle toggle_View;
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[SerializeField] Toggle toggle_View_Pie;
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[SerializeField] GameObject view_Content;
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private void Awake()
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{
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button_Close?.onClick.AddListener(Close);
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toggle_Game.onValueChanged.AddListener((isOn) =>
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{
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game_Content.SetActive(isOn);
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if (isOn == false) return;
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if (game_Content.TryGetComponent(out SimpleAxisTween simpleAxisTween))
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{
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simpleAxisTween.PlayTween();
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}
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});
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toggle_Game_Pie.onValueChanged.AddListener((isOn) => { toggle_Game.isOn = isOn; });
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toggle_View.onValueChanged.AddListener((isOn) =>
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{
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view_Content.SetActive(isOn);
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if (isOn == false) return;
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if (view_Content.TryGetComponent(out SimpleAxisTween simpleAxisTween))
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{
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simpleAxisTween.PlayTween();
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}
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});
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toggle_View_Pie.onValueChanged.AddListener((isOn) => { toggle_View.isOn = isOn; });
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toggle_Game.isOn = true;
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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Close();
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}
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}
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void Close()
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{
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gameObject.SetActive(false);
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}
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} |