16 lines
431 B
C#
16 lines
431 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "PlayerDefaultSO", menuName = "SO_Data/PlayerSO")]
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public class Player_SO : ScriptableObject
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{
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[Header("Inspector")]
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public int player_currentEXP;
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public int player_currentLevel;
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[Header("economics")]
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[SerializeField] private int player_money;
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[SerializeField] private int player_material;
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[Header("Device Records")]
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public string firstLaunchDate;
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}
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