Files
bansonic_beta_main/Assets/scripts/UI/Panel/dontdestroyonload/UI_SettingsPanelEnterAnim.cs
T

117 lines
2.9 KiB
C#

using DG.Tweening;
using UnityEngine;
[DisallowMultipleComponent]
public class UI_SettingsPanelEnterAnim : MonoBehaviour
{
[SerializeField] private RectTransform moveTarget;
[SerializeField] private CanvasGroup fadeTarget;
[SerializeField] private bool playOnEnable = true;
[SerializeField] private float enterDuration = 0.3f;
[SerializeField] private float fromOffsetY = 32f;
[SerializeField] private Ease enterEase = Ease.OutCubic;
[SerializeField] private bool useUnscaledTime = true;
private Sequence enterSequence;
private bool basePosCached;
private Vector2 basePos;
private void Awake()
{
AutoWire();
CacheBasePos();
}
private void OnEnable()
{
if (playOnEnable)
Play();
}
private void OnDisable()
{
KillTween();
ResetToBase();
}
public void Play()
{
AutoWire();
CacheBasePos();
if (moveTarget == null || fadeTarget == null)
return;
KillTween();
moveTarget.anchoredPosition = basePos - new Vector2(0f, Mathf.Abs(fromOffsetY));
fadeTarget.alpha = 0f;
fadeTarget.interactable = false;
fadeTarget.blocksRaycasts = false;
enterSequence = DOTween.Sequence().SetUpdate(useUnscaledTime);
enterSequence.Join(moveTarget.DOAnchorPos(basePos, Mathf.Max(0.01f, enterDuration)).SetEase(enterEase));
enterSequence.Join(fadeTarget.DOFade(1f, Mathf.Max(0.01f, enterDuration)).SetEase(Ease.OutCubic));
enterSequence.OnComplete(() =>
{
fadeTarget.interactable = true;
fadeTarget.blocksRaycasts = true;
enterSequence = null;
});
}
private void AutoWire()
{
if (moveTarget == null)
{
moveTarget = transform as RectTransform;
if (moveTarget == null)
moveTarget = GetComponentInChildren<RectTransform>(true);
}
if (fadeTarget == null)
fadeTarget = GetComponent<CanvasGroup>();
if (fadeTarget == null)
fadeTarget = gameObject.AddComponent<CanvasGroup>();
}
private void CacheBasePos()
{
if (moveTarget == null)
return;
if (!basePosCached)
{
basePos = moveTarget.anchoredPosition;
basePosCached = true;
}
}
private void ResetToBase()
{
if (moveTarget != null && basePosCached)
moveTarget.anchoredPosition = basePos;
if (fadeTarget != null)
{
fadeTarget.alpha = 1f;
fadeTarget.interactable = true;
fadeTarget.blocksRaycasts = true;
}
}
private void KillTween()
{
if (enterSequence != null)
{
enterSequence.Kill();
enterSequence = null;
}
if (moveTarget != null)
moveTarget.DOKill();
if (fadeTarget != null)
fadeTarget.DOKill();
}
}