Files
bansonic_beta_main/Assets/_eqpmtSys/equipSystems/eSmelt/equipSmelt.cs
T

1206 lines
34 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using Bansonic;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class equipSmelt : MonoBehaviour
{
private static readonly List<equipmentSO> SmeltPoolEquipments = new List<equipmentSO>();
private static readonly HashSet<equipmentSO> SmeltPoolLookup = new HashSet<equipmentSO>();
private static readonly HashSet<string> ConsumedSmeltEquipmentIds = new HashSet<string>(StringComparer.Ordinal);
private static readonly HashSet<equipmentSO> ConsumedSmeltEquipments = new HashSet<equipmentSO>();
private const string SmeltStatePrefsKey = "equip_smelt_state_v1";
private static bool persistenceLoaded;
private static readonly List<equipSmelt> Instances = new List<equipSmelt>();
private static bool isSmeltingState;
private static bool smeltCompletedState;
private static int gamesRequiredForCurrentBatchState;
private static int gamesCompletedForCurrentBatchState;
private static int pendingDirectFragmentsState;
private static int pendingStoredFragmentsState;
private static int storedSmeltEnergyState;
[Serializable]
private sealed class SmeltPersistentState
{
public bool isSmelting;
public bool smeltCompleted;
public int gamesRequired;
public int gamesCompleted;
public int pendingDirectFragments;
public int pendingStoredFragments;
public int storedSmeltEnergy;
public string[] consumedEquipmentIds;
}
[Header("so")]
public smeltStageRewardSO ssrso;
[Header("sprites")]
public Sprite memoryFragment;
public Sprite coins;
[Header("selection and progress")]
public GameObject smeltPool;
public GameObject smeltProgress;
[Header("drag")]
public GameObject dragObj;
[Header("smeltPool")]
public GameObject smeltPoolItemPrefab;
public Transform smeltPoolContent;
[Header("smeltTimeProgress")]
public Slider stpSlider;
public Text smeltStatusText;
public Button quickFinishButton;
public Text qf_cost_text;
[Header("smelt Rewards")]
public Text rewardGenProgress;
public Image rewardProgressImage;
public Dropdown selectAReward;
public Button getReward;
[Header("smelt notice")]
public Image d_mf_img;
public Text d_mf_Amount;
public Image s_mf_img;
public Text s_mf_Amount;
public Text smeltNoticeText;
[Header("cost and start")]
public Text costText;
public Text reasonWhy;
public Button startSmeltButton;
[Header("choose type and skill")]
public GameObject ctasPrefab;
public Transform ctasParent;
private readonly List<GameObject> spawnedPoolItems = new List<GameObject>();
private GameObject activeCtasInstance;
private void Awake()
{
EnsurePersistentStateLoaded();
RegisterInstance();
BindButtons();
RefreshAllUi();
}
private void OnEnable()
{
RegisterInstance();
BindButtons();
RefreshAllUi();
}
private void OnDisable()
{
CloseActiveCtas();
Instances.Remove(this);
}
private void OnDestroy()
{
CloseActiveCtas();
Instances.Remove(this);
}
public static bool IsEquipmentAssignedToSmeltPool(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
return equipment != null && SmeltPoolLookup.Contains(equipment);
}
public static bool IsEquipmentConsumedBySmelt(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
return equipment != null && ConsumedSmeltEquipments.Contains(equipment);
}
public static bool ShouldHideConsumedEquipment(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
return equipment != null
&& (ConsumedSmeltEquipments.Contains(equipment)
|| (!string.IsNullOrWhiteSpace(equipment.name) && ConsumedSmeltEquipmentIds.Contains(equipment.name)));
}
public static bool RemoveEquipmentFromSmeltPool(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
if (equipment == null)
{
return false;
}
if (!SmeltPoolLookup.Remove(equipment))
{
return false;
}
SmeltPoolEquipments.Remove(equipment);
SavePersistentState();
RefreshAllSmeltPools();
RefreshAllEquipBags();
return true;
}
public static bool TryHandleQuickTransfer(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
if (equipment == null || IsEquipmentConsumedBySmelt(equipment))
{
return false;
}
equipSmelt activeSmelt = GetActivePoolInstance();
if (activeSmelt == null)
{
return false;
}
if (IsEquipmentAssignedToSmeltPool(equipment))
{
return RemoveEquipmentFromSmeltPool(equipment);
}
activeSmelt.AcceptDraggedEquipment(equipment);
return IsEquipmentAssignedToSmeltPool(equipment);
}
public static void ReinstateRewardEquipment(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
if (equipment == null)
{
return;
}
ConsumedSmeltEquipments.Remove(equipment);
if (!string.IsNullOrWhiteSpace(equipment.name))
{
ConsumedSmeltEquipmentIds.Remove(equipment.name);
}
SavePersistentState();
}
public void RefreshPlayerSkillAdjustedUi()
{
RefreshAllUi();
}
public void SetDragPreviewVisible(bool visible)
{
if (dragObj == null)
{
return;
}
if (!IsPoolOpenForTransfers())
{
dragObj.SetActive(false);
return;
}
bool shouldShow = visible || SmeltPoolEquipments.Count == 0;
dragObj.SetActive(shouldShow);
}
public bool IsPointerOverDropArea(Vector2 screenPoint, Camera eventCamera)
{
if (dragObj == null || !dragObj.activeInHierarchy || !IsPoolOpenForTransfers())
{
return false;
}
RectTransform[] rects = dragObj.GetComponentsInChildren<RectTransform>(true);
if (rects == null || rects.Length == 0)
{
return false;
}
for (int i = 0; i < rects.Length; i++)
{
RectTransform rect = rects[i];
if (rect == null || !rect.gameObject.activeInHierarchy)
{
continue;
}
if (RectTransformUtility.RectangleContainsScreenPoint(rect, screenPoint, eventCamera))
{
return true;
}
}
return false;
}
public void AcceptDraggedEquipment(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
if (equipment == null || IsEquipmentConsumedBySmelt(equipment) || !IsPoolOpenForTransfers())
{
return;
}
int capacity = GetSmeltEquipmentCapacity();
if (capacity <= 0 || SmeltPoolEquipments.Count >= capacity)
{
return;
}
if (SmeltPoolLookup.Add(equipment))
{
SmeltPoolEquipments.Add(equipment);
SavePersistentState();
RefreshAllUi();
RefreshAllEquipBags();
}
}
private void BindButtons()
{
if (startSmeltButton != null)
{
startSmeltButton.onClick.RemoveListener(HandleStartSmeltClicked);
startSmeltButton.onClick.AddListener(HandleStartSmeltClicked);
}
if (quickFinishButton != null)
{
quickFinishButton.onClick.RemoveListener(HandleQuickFinishClicked);
quickFinishButton.onClick.AddListener(HandleQuickFinishClicked);
}
if (getReward != null)
{
getReward.onClick.RemoveListener(HandleGetRewardClicked);
getReward.onClick.AddListener(HandleGetRewardClicked);
}
if (selectAReward != null)
{
selectAReward.onValueChanged.RemoveListener(HandleRewardSelectionChanged);
selectAReward.onValueChanged.AddListener(HandleRewardSelectionChanged);
}
}
private void HandleStartSmeltClicked()
{
if (smeltCompletedState)
{
ClaimCurrentBatchRewards();
return;
}
if (isSmeltingState || SmeltPoolEquipments.Count <= 0)
{
return;
}
int startCost = GetStartSmeltCost();
if (!PlayerEconomyLedger.EnsureInstance().TrySpendCoins(startCost))
{
RefreshAllUi();
return;
}
isSmeltingState = true;
smeltCompletedState = false;
gamesCompletedForCurrentBatchState = 0;
gamesRequiredForCurrentBatchState = Mathf.Max(1, Mathf.CeilToInt(SmeltPoolEquipments.Count / 20f));
int totalFragments = CalculateTotalFragmentsForCurrentPool();
pendingDirectFragmentsState = Mathf.FloorToInt(totalFragments * 0.7f);
pendingStoredFragmentsState = Mathf.Max(0, totalFragments - pendingDirectFragmentsState);
ConsumeCurrentPoolEquipments();
SavePersistentState();
RefreshAllUi();
RefreshAllEquipBags();
}
private void HandleQuickFinishClicked()
{
if (!isSmeltingState || smeltCompletedState)
{
return;
}
int cost = GetQuickFinishCost();
if (!PlayerEconomyLedger.EnsureInstance().TrySpendCoins(cost))
{
return;
}
gamesCompletedForCurrentBatchState = gamesRequiredForCurrentBatchState;
smeltCompletedState = true;
SavePersistentState();
RefreshAllUi();
}
public static void NotifySettlementCompleted()
{
if (!isSmeltingState || smeltCompletedState)
{
return;
}
if (GameConfig.autoPlayEnabled)
{
return;
}
gamesCompletedForCurrentBatchState = Mathf.Min(gamesRequiredForCurrentBatchState, gamesCompletedForCurrentBatchState + 1);
if (gamesCompletedForCurrentBatchState >= gamesRequiredForCurrentBatchState)
{
smeltCompletedState = true;
ClaimCurrentBatchRewardsStatic();
return;
}
SavePersistentState();
RefreshAllSmeltPools();
}
private void ClaimCurrentBatchRewards()
{
ClaimCurrentBatchRewardsStatic();
}
private static void ClaimCurrentBatchRewardsStatic()
{
if (!smeltCompletedState)
{
return;
}
int grantedFragments = Mathf.Max(0, pendingDirectFragmentsState);
if (pendingDirectFragmentsState > 0)
{
PlayerEconomyLedger.EnsureInstance().AddMaterial(pendingDirectFragmentsState);
}
storedSmeltEnergyState = Mathf.Clamp(storedSmeltEnergyState + pendingStoredFragmentsState, 0, GetSmeltStorageCapacityStatic());
pendingDirectFragmentsState = 0;
pendingStoredFragmentsState = 0;
gamesRequiredForCurrentBatchState = 0;
gamesCompletedForCurrentBatchState = 0;
isSmeltingState = false;
smeltCompletedState = false;
SavePersistentState();
RefreshAllSmeltPools();
RefreshAllEquipBags();
if (grantedFragments > 0)
{
gItemGet.display(gItemGet.Create("记忆碎片", ResolveMemoryFragmentSprite(), grantedFragments, ItemRarity.Uncommon));
}
}
private void HandleGetRewardClicked()
{
smeltStageRewardSO.SmeltStageRewardRequirement requirement = GetSelectedRewardRequirement();
if (requirement == null)
{
return;
}
int requiredAmount = Mathf.Max(0, requirement.requiredAmount);
if (requiredAmount > storedSmeltEnergyState)
{
return;
}
if (RequiresRewardSelection(requirement))
{
OpenRewardSelector(requirement);
return;
}
GrantReward(requirement, null, 0);
}
private void HandleRewardSelectionChanged(int _)
{
RefreshButtons();
}
private bool RequiresRewardSelection(smeltStageRewardSO.SmeltStageRewardRequirement requirement)
{
if (requirement == null)
{
return false;
}
return RequiresTypeSelection(requirement)
|| RequiresSkillSelection(requirement);
}
private bool RequiresTypeSelection(smeltStageRewardSO.SmeltStageRewardRequirement requirement)
{
if (requirement == null)
{
return false;
}
if (requirement.equipmentType == smeltStageRewardSO.equipType.selfChosenType)
{
return true;
}
return !string.IsNullOrWhiteSpace(requirement.equipRewardName)
&& requirement.equipRewardName.Contains("自选", StringComparison.Ordinal);
}
private bool RequiresSkillSelection(smeltStageRewardSO.SmeltStageRewardRequirement requirement)
{
return requirement != null
&& requirement.skillRequirement == smeltStageRewardSO.skillOwned.selfChosen;
}
private void OpenRewardSelector(smeltStageRewardSO.SmeltStageRewardRequirement requirement)
{
if (ctasPrefab == null || ctasParent == null || ssrso == null || ssrso.rewardRandomConfig == null)
{
return;
}
CloseActiveCtas();
GameObject instance = Instantiate(ctasPrefab, ctasParent);
activeCtasInstance = instance;
global::ctasPrefab selector = instance.GetComponent<global::ctasPrefab>();
if (selector == null)
{
return;
}
equipmentSO selectionTemplate = ssrso.rewardTemplate != null
? UnityEngine.Object.Instantiate(ssrso.rewardTemplate)
: ScriptableObject.CreateInstance<equipmentSO>();
selectionTemplate.hideFlags = HideFlags.DontSave;
selectionTemplate.sa_skillID = 0;
selectionTemplate.ia_skillID = 0;
bool requireTypeSelection = RequiresTypeSelection(requirement);
bool requireSkillSelection = RequiresSkillSelection(requirement);
if (requireTypeSelection)
{
selectionTemplate.skillType = requirement.chosenSkillType;
}
selector.Initialize(
selectionTemplate,
ssrso.rewardRandomConfig,
requireTypeSelection,
requireSkillSelection,
(selectedType, selectedSkillGroupId) => HandleRewardSelectionConfirmed(requirement, selectedType, selectedSkillGroupId),
HandleRewardSelectorClosed);
}
private void HandleRewardSelectionConfirmed(smeltStageRewardSO.SmeltStageRewardRequirement requirement, equipmentSO.EquipmentSkillType selectedType, int selectedSkillGroupId)
{
activeCtasInstance = null;
GrantReward(requirement, selectedType, selectedSkillGroupId);
}
private void GrantReward(smeltStageRewardSO.SmeltStageRewardRequirement requirement, equipmentSO.EquipmentSkillType? selectedTypeOverride, int selectedSkillGroupId)
{
if (requirement == null)
{
return;
}
int requiredAmount = Mathf.Max(0, requirement.requiredAmount);
if (requiredAmount > storedSmeltEnergyState)
{
return;
}
equipmentSO generated = equipmentGenerator.GenerateFromSmeltReward(ssrso, requirement, selectedTypeOverride, selectedSkillGroupId);
if (generated == null)
{
return;
}
ReinstateRewardEquipment(generated);
storedSmeltEnergyState = Mathf.Max(0, storedSmeltEnergyState - requiredAmount);
SavePersistentState();
gItemGet.display(gItemGet.FromEquipment(generated, 1));
RefreshAllUi();
RefreshAllEquipBags();
}
private static Sprite ResolveMemoryFragmentSprite()
{
equipSmelt[] instances = FindObjectsByType<equipSmelt>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (instances == null)
{
return null;
}
for (int i = 0; i < instances.Length; i++)
{
if (instances[i] != null && instances[i].memoryFragment != null)
{
return instances[i].memoryFragment;
}
}
return null;
}
private void HandleRewardSelectorClosed()
{
activeCtasInstance = null;
RefreshButtons();
}
private void CloseActiveCtas()
{
if (activeCtasInstance != null)
{
Destroy(activeCtasInstance);
activeCtasInstance = null;
}
}
private void ConsumeCurrentPoolEquipments()
{
if (SmeltPoolEquipments.Count == 0)
{
return;
}
for (int i = 0; i < SmeltPoolEquipments.Count; i++)
{
equipmentSO equipment = SmeltPoolEquipments[i];
if (equipment == null)
{
continue;
}
ConsumedSmeltEquipments.Add(equipment);
if (!string.IsNullOrWhiteSpace(equipment.name))
{
ConsumedSmeltEquipmentIds.Add(equipment.name);
}
#if UNITY_EDITOR
string assetPath = AssetDatabase.GetAssetPath(equipment);
if (!string.IsNullOrWhiteSpace(assetPath) && assetPath.StartsWith("Assets/Resources/so/uEquip/", StringComparison.OrdinalIgnoreCase))
{
AssetDatabase.DeleteAsset(assetPath);
}
#endif
}
SmeltPoolEquipments.Clear();
SmeltPoolLookup.Clear();
#if UNITY_EDITOR
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
#endif
SavePersistentState();
}
private void RefreshAllUi()
{
ApplySmeltViewState();
RebuildSmeltPool();
RefreshRewardPreview();
RefreshStoredEnergyDisplay();
RefreshRewardDropdown();
RefreshProgressDisplay();
RefreshButtons();
RefreshReasonWhy();
}
private void ApplySmeltViewState()
{
if (smeltPool != null)
{
smeltPool.SetActive(!isSmeltingState);
}
if (smeltProgress != null)
{
smeltProgress.SetActive(isSmeltingState);
}
SetDragPreviewVisible(false);
}
private bool IsPoolOpenForTransfers()
{
return gameObject.activeInHierarchy && smeltPool != null && smeltPool.activeInHierarchy && !isSmeltingState;
}
private void RebuildSmeltPool()
{
ClearSmeltPoolItems();
if (smeltPoolItemPrefab == null || smeltPoolContent == null)
{
SetDragPreviewVisible(false);
return;
}
for (int i = 0; i < SmeltPoolEquipments.Count; i++)
{
equipmentSO equipment = SmeltPoolEquipments[i];
if (equipment == null)
{
continue;
}
GameObject instance = Instantiate(smeltPoolItemPrefab, smeltPoolContent);
instance.name = string.IsNullOrWhiteSpace(equipment.GetCurrentTierDisplayName()) ? equipment.name : equipment.GetCurrentTierDisplayName();
instance.SetActive(true);
spawnedPoolItems.Add(instance);
equipItemPrefab item = instance.GetComponent<equipItemPrefab>();
if (item != null)
{
item.Bind(equipment);
}
}
int placeholderToSpawn = Mathf.Max(0, GetSmeltEquipmentCapacity() - SmeltPoolEquipments.Count);
for (int i = 0; i < placeholderToSpawn; i++)
{
GameObject instance = Instantiate(smeltPoolItemPrefab, smeltPoolContent);
instance.name = $"SmeltPlaceholder_{i:00}";
instance.SetActive(true);
spawnedPoolItems.Add(instance);
equipItemPrefab item = instance.GetComponent<equipItemPrefab>();
if (item != null)
{
item.Bind(null);
if (item.itemButton != null)
{
item.itemButton.interactable = false;
}
}
}
SetDragPreviewVisible(false);
}
private void RefreshRewardPreview()
{
bool useLockedBatchReward = isSmeltingState || smeltCompletedState;
int directReward;
int savedReward;
if (useLockedBatchReward)
{
directReward = Mathf.Max(0, pendingDirectFragmentsState);
savedReward = Mathf.Max(0, pendingStoredFragmentsState);
}
else
{
int totalFragments = CalculateTotalFragmentsForCurrentPool();
directReward = Mathf.FloorToInt(totalFragments * 0.7f);
savedReward = Mathf.Max(0, totalFragments - directReward);
}
if (d_mf_Amount != null)
{
d_mf_Amount.text = directReward.ToString();
}
if (s_mf_Amount != null)
{
s_mf_Amount.text = savedReward.ToString();
}
}
private void RefreshProgressDisplay()
{
if (costText != null)
{
costText.text = GetStartSmeltCost().ToString();
}
if (qf_cost_text != null)
{
qf_cost_text.text = GetQuickFinishCost().ToString();
}
if (stpSlider != null)
{
int required = Mathf.Max(1, gamesRequiredForCurrentBatchState);
stpSlider.minValue = 0f;
stpSlider.maxValue = required;
stpSlider.value = Mathf.Clamp(gamesCompletedForCurrentBatchState, 0, required);
Text sliderText = stpSlider.GetComponentInChildren<Text>(true);
if (sliderText != null)
{
sliderText.text = $"融合进度{Mathf.Clamp(gamesCompletedForCurrentBatchState, 0, required)}/{required}";
}
}
if (smeltStatusText != null)
{
if (!isSmeltingState)
{
smeltStatusText.text = string.Empty;
}
else if (smeltCompletedState)
{
smeltStatusText.text = "融合完毕,可以收获结果";
}
else
{
int remain = Mathf.Max(0, gamesRequiredForCurrentBatchState - gamesCompletedForCurrentBatchState);
smeltStatusText.text = $"正在融合,还需{remain}场比赛";
}
}
}
private void RefreshStoredEnergyDisplay()
{
int capacity = GetSmeltStorageCapacity();
if (rewardGenProgress != null)
{
rewardGenProgress.text = $"{storedSmeltEnergyState}/{capacity}";
}
if (rewardProgressImage != null)
{
rewardProgressImage.fillAmount = capacity <= 0 ? 0f : Mathf.Clamp01((float)storedSmeltEnergyState / capacity);
}
}
private void RefreshRewardDropdown()
{
if (selectAReward == null)
{
return;
}
int previousValue = selectAReward.options != null && selectAReward.options.Count > 0
? Mathf.Max(0, selectAReward.value)
: 0;
selectAReward.ClearOptions();
if (selectAReward.captionText != null)
{
selectAReward.captionText.supportRichText = true;
}
if (selectAReward.itemText != null)
{
selectAReward.itemText.supportRichText = true;
}
var options = new List<Dropdown.OptionData>();
if (ssrso != null && ssrso.rewardRequirements != null)
{
for (int i = 0; i < ssrso.rewardRequirements.Length; i++)
{
smeltStageRewardSO.SmeltStageRewardRequirement requirement = ssrso.rewardRequirements[i];
string optionName = requirement != null ? requirement.equipRewardName : string.Empty;
int requiredAmount = requirement != null ? Mathf.Max(0, requirement.requiredAmount) : 0;
string color = string.IsNullOrWhiteSpace(optionName)
? "#808080"
: (requiredAmount > storedSmeltEnergyState ? "#FF0000" : "#FFFFFF");
options.Add(new Dropdown.OptionData($"<color={color}>{(string.IsNullOrWhiteSpace(optionName) ? "未命名奖励" : optionName)}</color>"));
}
}
if (options.Count == 0)
{
options.Add(new Dropdown.OptionData("<color=#808080>暂无奖励</color>"));
}
selectAReward.AddOptions(options);
selectAReward.value = Mathf.Clamp(previousValue, 0, options.Count - 1);
selectAReward.RefreshShownValue();
}
private void RefreshButtons()
{
if (startSmeltButton != null)
{
bool canStart = !isSmeltingState
&& SmeltPoolEquipments.Count > 0
&& PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(GetStartSmeltCost());
startSmeltButton.interactable = smeltCompletedState || canStart;
Text startButtonText = startSmeltButton.GetComponentInChildren<Text>(true);
if (startButtonText != null)
{
startButtonText.text = smeltCompletedState ? "领取碎片" : "开始融合";
}
}
if (quickFinishButton != null)
{
quickFinishButton.interactable = isSmeltingState && !smeltCompletedState && PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(GetQuickFinishCost());
}
if (getReward != null)
{
smeltStageRewardSO.SmeltStageRewardRequirement requirement = GetSelectedRewardRequirement();
getReward.interactable = (activeCtasInstance == null) && requirement != null && Mathf.Max(0, requirement.requiredAmount) <= storedSmeltEnergyState;
}
}
private void RefreshReasonWhy()
{
if (reasonWhy == null)
{
return;
}
if (smeltCompletedState)
{
reasonWhy.text = string.Empty;
return;
}
if (isSmeltingState)
{
reasonWhy.text = "正在融合中";
return;
}
if (GetSmeltEquipmentCapacity() <= 0)
{
reasonWhy.text = "熔炉容量为0";
return;
}
if (SmeltPoolEquipments.Count <= 0)
{
reasonWhy.text = "需要投入记忆";
return;
}
reasonWhy.text = string.Empty;
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(GetStartSmeltCost()))
{
reasonWhy.text = "硬币不足";
return;
}
}
private int CalculateTotalFragmentsForCurrentPool()
{
int totalFragments = 0;
for (int i = 0; i < SmeltPoolEquipments.Count; i++)
{
equipmentSO equipment = SmeltPoolEquipments[i];
if (equipment == null)
{
continue;
}
totalFragments += GetFragmentReward(equipment);
}
return totalFragments;
}
private int GetFragmentReward(equipmentSO equipment)
{
if (equipment == null)
{
return 0;
}
int skillCount = 0;
if (equipment.sa_skillID > 0)
{
skillCount++;
}
if (equipment.ia_skillID > 0)
{
skillCount++;
}
int simpleReward = ssrso != null ? ssrso.simpleRewardAmount : 40;
int oneSkillReward = ssrso != null ? ssrso._1skillRewardAmount : 100;
int twoSkillReward = ssrso != null ? ssrso._2skillRewardAmount : 300;
switch (skillCount)
{
case 0: return simpleReward;
case 1: return oneSkillReward;
default: return twoSkillReward;
}
}
private int GetSmeltEquipmentCapacity()
{
if (ssrso == null)
{
return 60;
}
return Mathf.Clamp(ssrso.smeltEquipmentCapacity, 0, 100);
}
private int GetSmeltStorageCapacity()
{
if (ssrso == null)
{
return 5000;
}
return Mathf.Clamp(ssrso.smeltStorageCapacity, 0, 5000);
}
private static int GetSmeltStorageCapacityStatic()
{
for (int i = 0; i < Instances.Count; i++)
{
equipSmelt instance = Instances[i];
if (instance != null && instance.ssrso != null)
{
return Mathf.Clamp(instance.ssrso.smeltStorageCapacity, 0, 5000);
}
}
return 5000;
}
private int GetQuickFinishCost()
{
int baseCost = ssrso != null ? Mathf.Max(0, ssrso.quickFinishCost) : 0;
return PlayerSkillService.ModifySmeltCoinCost(baseCost);
}
private int GetStartSmeltCost()
{
int baseCost = ssrso != null ? Mathf.Max(0, ssrso.startSmeltCost) : 0;
return PlayerSkillService.ModifySmeltCoinCost(baseCost);
}
private smeltStageRewardSO.SmeltStageRewardRequirement GetSelectedRewardRequirement()
{
if (ssrso == null || ssrso.rewardRequirements == null || ssrso.rewardRequirements.Length == 0)
{
return null;
}
int selectedIndex = selectAReward != null ? Mathf.Clamp(selectAReward.value, 0, ssrso.rewardRequirements.Length - 1) : 0;
return ssrso.rewardRequirements[selectedIndex];
}
private static equipSmelt GetActivePoolInstance()
{
for (int i = 0; i < Instances.Count; i++)
{
equipSmelt instance = Instances[i];
if (instance != null && instance.IsPoolOpenForTransfers())
{
return instance;
}
}
return null;
}
private void ClearSmeltPoolItems()
{
for (int i = smeltPoolContent != null ? smeltPoolContent.childCount - 1 : -1; i >= 0; i--)
{
Transform child = smeltPoolContent.GetChild(i);
if (child == null)
{
continue;
}
#if UNITY_EDITOR
if (!Application.isPlaying)
{
DestroyImmediate(child.gameObject);
}
else
#endif
{
Destroy(child.gameObject);
}
}
spawnedPoolItems.Clear();
}
private void RegisterInstance()
{
if (!Instances.Contains(this))
{
Instances.Add(this);
}
}
private void OnApplicationPause(bool pauseStatus)
{
if (pauseStatus)
{
SavePersistentState();
}
}
private void OnApplicationQuit()
{
SavePersistentState();
}
private static void EnsurePersistentStateLoaded()
{
if (persistenceLoaded)
{
return;
}
persistenceLoaded = true;
ConsumedSmeltEquipmentIds.Clear();
if (!PlayerPrefs.HasKey(SmeltStatePrefsKey))
{
return;
}
string json = PlayerPrefs.GetString(SmeltStatePrefsKey, string.Empty);
if (string.IsNullOrWhiteSpace(json))
{
return;
}
SmeltPersistentState state = null;
try
{
state = JsonUtility.FromJson<SmeltPersistentState>(json);
}
catch (Exception ex)
{
Debug.LogWarning($"[equipSmelt] Failed to parse persistent state: {ex.Message}");
}
if (state == null)
{
return;
}
isSmeltingState = state.isSmelting;
smeltCompletedState = state.smeltCompleted;
gamesRequiredForCurrentBatchState = Mathf.Max(0, state.gamesRequired);
gamesCompletedForCurrentBatchState = Mathf.Clamp(state.gamesCompleted, 0, gamesRequiredForCurrentBatchState);
pendingDirectFragmentsState = Mathf.Max(0, state.pendingDirectFragments);
pendingStoredFragmentsState = Mathf.Max(0, state.pendingStoredFragments);
storedSmeltEnergyState = Mathf.Max(0, state.storedSmeltEnergy);
if (state.consumedEquipmentIds != null)
{
for (int i = 0; i < state.consumedEquipmentIds.Length; i++)
{
string id = state.consumedEquipmentIds[i];
if (!string.IsNullOrWhiteSpace(id))
{
ConsumedSmeltEquipmentIds.Add(id);
}
}
}
}
private static void SavePersistentState()
{
if (!persistenceLoaded)
{
return;
}
var state = new SmeltPersistentState
{
isSmelting = isSmeltingState,
smeltCompleted = smeltCompletedState,
gamesRequired = gamesRequiredForCurrentBatchState,
gamesCompleted = gamesCompletedForCurrentBatchState,
pendingDirectFragments = pendingDirectFragmentsState,
pendingStoredFragments = pendingStoredFragmentsState,
storedSmeltEnergy = storedSmeltEnergyState,
consumedEquipmentIds = ConsumedSmeltEquipmentIds.Count > 0 ? ConsumedSmeltEquipmentIds.ToArray() : Array.Empty<string>()
};
PlayerPrefs.SetString(SmeltStatePrefsKey, JsonUtility.ToJson(state));
PlayerPrefs.Save();
}
public static void ClearPersistentState()
{
SmeltPoolEquipments.Clear();
SmeltPoolLookup.Clear();
ConsumedSmeltEquipments.Clear();
ConsumedSmeltEquipmentIds.Clear();
isSmeltingState = false;
smeltCompletedState = false;
gamesRequiredForCurrentBatchState = 0;
gamesCompletedForCurrentBatchState = 0;
pendingDirectFragmentsState = 0;
pendingStoredFragmentsState = 0;
storedSmeltEnergyState = 0;
persistenceLoaded = true;
PlayerPrefs.DeleteKey(SmeltStatePrefsKey);
PlayerPrefs.Save();
RefreshAllSmeltPools();
RefreshAllEquipBags();
}
private static void RefreshAllSmeltPools()
{
for (int i = 0; i < Instances.Count; i++)
{
if (Instances[i] != null)
{
Instances[i].RefreshAllUi();
}
}
}
private static void RefreshAllEquipBags()
{
equipBag[] bags = UnityEngine.Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (bags == null)
{
return;
}
for (int i = 0; i < bags.Length; i++)
{
if (bags[i] != null)
{
bags[i].Rebuild();
}
}
}
}