Files
bansonic_beta_main/Assets/_eqpmtSys/equipSystems/eTransfer/equipTransfer.cs
T

893 lines
23 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Bansonic;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class equipTransfer : MonoBehaviour
{
public enum TransferMode
{
MemoryEntrust = 0,
TourEntrust = 1
}
public enum TransferDropSlot
{
None = 0,
Main = 1,
Need = 2
}
[Header("so")]
public Player_SO playerSO;
public equipmentSO eqp_p_SO;
public equipmentSO eqp_need_SO;
public eUpdate_mtrSO need_mtrSO;
[Header("sprites")]
public Sprite memoryFragment;
public Sprite coins;
[Header("state objects")]
public GameObject mainEquipObj;
public GameObject toObj;
public GameObject needEquipObj;
public GameObject previewObj;
[Header("drag")]
public GameObject dragMainEquip;
public GameObject dragNeedEquip;
[Header("transforms")]
public Transform mainEquip;
public Transform needEquip;
public Transform previewEquip;
public GameObject eip;
[Header("choose")]
public Dropdown chooseType;
[Header("texts")]
public Text mainEquipText;
public Text needEquipText;
public Text previewEquipText;
public Text reasonWhy;
[Header("materials")]
public GameObject mtrPrefab;
public Transform mtrParent;
public Text mtrInfo;
[Header("buttons")]
public Button yesTransferButton;
private GameObject spawnedMainEquipInstance;
private GameObject spawnedNeedEquipInstance;
private GameObject spawnedPreviewEquipInstance;
private equipmentSO previewEquipSO;
private readonly List<GameObject> spawnedMaterialItems = new List<GameObject>();
private void Awake()
{
InitializeBindings();
SetDragPreviewVisible(false);
RefreshAll();
}
private void OnEnable()
{
InitializeBindings();
SetDragPreviewVisible(false);
RefreshAll();
}
private void OnDisable()
{
if (yesTransferButton != null)
{
yesTransferButton.onClick.RemoveListener(HandleYesTransferClicked);
}
if (chooseType != null)
{
chooseType.onValueChanged.RemoveListener(HandleChooseTypeChanged);
}
}
private void InitializeBindings()
{
if (playerSO != null)
{
PlayerEconomyLedger.EnsureInstance().AttachPlayerData(playerSO);
}
if (chooseType != null)
{
EnsureChooseTypeOptions();
chooseType.onValueChanged.RemoveListener(HandleChooseTypeChanged);
chooseType.onValueChanged.AddListener(HandleChooseTypeChanged);
}
if (yesTransferButton != null)
{
yesTransferButton.onClick.RemoveListener(HandleYesTransferClicked);
yesTransferButton.onClick.AddListener(HandleYesTransferClicked);
}
}
public void SetDragPreviewVisible(bool visible)
{
if (!gameObject.activeInHierarchy)
{
if (dragMainEquip != null)
{
dragMainEquip.SetActive(false);
}
if (dragNeedEquip != null)
{
dragNeedEquip.SetActive(false);
}
return;
}
if (dragMainEquip != null)
{
dragMainEquip.SetActive(visible);
}
if (dragNeedEquip != null)
{
dragNeedEquip.SetActive(visible);
}
}
public TransferDropSlot GetHoveredDropSlot(Vector2 screenPoint, Camera eventCamera)
{
if (IsPointerOverDropObject(dragMainEquip, screenPoint, eventCamera))
{
return TransferDropSlot.Main;
}
if (IsPointerOverDropObject(dragNeedEquip, screenPoint, eventCamera))
{
return TransferDropSlot.Need;
}
return TransferDropSlot.None;
}
public void AcceptDraggedEquipment(equipmentSO equipment, TransferDropSlot slot)
{
if (equipment == null)
{
return;
}
switch (slot)
{
case TransferDropSlot.Main:
eqp_p_SO = equipment;
break;
case TransferDropSlot.Need:
eqp_need_SO = equipment;
break;
default:
return;
}
RefreshAll();
}
private void HandleChooseTypeChanged(int _)
{
RefreshAll();
}
private void RefreshAll()
{
RefreshSlotObjects();
RefreshMainEquipPreview();
RefreshNeedEquipPreview();
RefreshTransferPreview();
RefreshPreviewState();
RefreshMaterialRequirements();
RefreshReasonWhy();
RefreshActionState();
}
private void RefreshSlotObjects()
{
if (mainEquipObj != null)
{
mainEquipObj.SetActive(true);
}
if (needEquipObj != null)
{
needEquipObj.SetActive(true);
}
}
private void RefreshMainEquipPreview()
{
DestroyGeneratedChild(mainEquip, "_TransferMain");
DestroySpawned(ref spawnedMainEquipInstance);
if (eqp_p_SO == null || eip == null || mainEquip == null)
{
return;
}
spawnedMainEquipInstance = Instantiate(eip, mainEquip);
spawnedMainEquipInstance.name = $"{eqp_p_SO.name}_TransferMain";
spawnedMainEquipInstance.SetActive(true);
spawnedMainEquipInstance.transform.SetAsLastSibling();
equipItemPrefab item = spawnedMainEquipInstance.GetComponent<equipItemPrefab>();
if (item != null)
{
item.Bind(eqp_p_SO);
item.SetInteractionOptions(false, false);
}
}
private void RefreshNeedEquipPreview()
{
DestroyGeneratedChild(needEquip, "_TransferNeed");
DestroySpawned(ref spawnedNeedEquipInstance);
if (eqp_need_SO == null || eip == null || needEquip == null)
{
return;
}
spawnedNeedEquipInstance = Instantiate(eip, needEquip);
spawnedNeedEquipInstance.name = $"{eqp_need_SO.name}_TransferNeed";
spawnedNeedEquipInstance.SetActive(true);
spawnedNeedEquipInstance.transform.SetAsLastSibling();
equipItemPrefab item = spawnedNeedEquipInstance.GetComponent<equipItemPrefab>();
if (item != null)
{
item.Bind(eqp_need_SO);
item.SetInteractionOptions(false, false);
}
}
private void RefreshTransferPreview()
{
DestroyGeneratedChild(previewEquip, "_TransferPreview");
DestroySpawned(ref spawnedPreviewEquipInstance);
DestroyPreviewEquipment();
string previewFailureReason = GetPreviewFailureReason();
if (!string.IsNullOrEmpty(previewFailureReason) || eip == null || previewEquip == null || eqp_p_SO == null || eqp_need_SO == null)
{
return;
}
previewEquipSO = Instantiate(eqp_p_SO);
previewEquipSO.name = $"{eqp_p_SO.name}(TransferPreview)";
if (GetCurrentMode() == TransferMode.MemoryEntrust)
{
previewEquipSO.specialEffects = CloneEffects(eqp_need_SO.specialEffects);
previewEquipSO.sa_skillID = Mathf.Max(0, eqp_need_SO.sa_skillID);
}
else
{
previewEquipSO.illusionEffects = CloneEffects(eqp_need_SO.illusionEffects);
previewEquipSO.ia_skillID = Mathf.Max(0, eqp_need_SO.ia_skillID);
}
spawnedPreviewEquipInstance = Instantiate(eip, previewEquip);
spawnedPreviewEquipInstance.name = $"{eqp_p_SO.name}_TransferPreview";
spawnedPreviewEquipInstance.SetActive(true);
spawnedPreviewEquipInstance.transform.SetAsLastSibling();
equipItemPrefab item = spawnedPreviewEquipInstance.GetComponent<equipItemPrefab>();
if (item != null)
{
item.Bind(previewEquipSO);
item.SetInteractionOptions(false, false);
}
}
private void RefreshPreviewState()
{
string previewFailureReason = GetPreviewFailureReason();
bool hasPreview = string.IsNullOrEmpty(previewFailureReason) && spawnedPreviewEquipInstance != null;
if (toObj != null)
{
toObj.SetActive(true);
}
if (previewObj != null)
{
previewObj.SetActive(hasPreview);
}
if (previewEquipText != null)
{
previewEquipText.text = hasPreview ? string.Empty : previewFailureReason;
previewEquipText.gameObject.SetActive(!hasPreview && !string.IsNullOrEmpty(previewFailureReason));
}
}
private void RefreshMaterialRequirements()
{
ClearSpawnedMaterialItems();
if (mtrInfo == null)
{
return;
}
string materialReason = GetMaterialFailureReason();
string structuralReason = GetMaterialStructuralFailureReason();
if (!string.IsNullOrEmpty(structuralReason))
{
mtrInfo.text = structuralReason;
return;
}
mtrInfo.text = string.Empty;
SpawnTransferMaterials();
}
private void SpawnTransferMaterials()
{
if (need_mtrSO == null || mtrPrefab == null || mtrParent == null)
{
return;
}
int transferRequired;
int memoryRequired;
int coinRequired;
GetCurrentCosts(out transferRequired, out memoryRequired, out coinRequired);
if (transferRequired > 0 && need_mtrSO.propertyTransferMaterial != null)
{
SpawnMaterialItem(
need_mtrSO.propertyTransferMaterial.consumableSprite,
need_mtrSO.propertyTransferMaterial.consumableName,
EquipmentConsumableLedger.EnsureInstance().GetCount(need_mtrSO.propertyTransferMaterial.consumableKind),
transferRequired);
}
if (coinRequired > 0)
{
SpawnMaterialItem(coins, "Coins", PlayerEconomyLedger.EnsureInstance().GetCoins(), coinRequired);
}
if (memoryRequired > 0)
{
SpawnMaterialItem(memoryFragment, "记忆碎片", PlayerEconomyLedger.EnsureInstance().GetMaterial(), memoryRequired);
}
}
private void SpawnMaterialItem(Sprite sprite, string displayName, int ownedAmount, int requiredAmount)
{
GameObject instance = Instantiate(mtrPrefab, mtrParent);
instance.SetActive(true);
spawnedMaterialItems.Add(instance);
materialPrefab item = instance.GetComponent<materialPrefab>();
if (item != null)
{
item.BindOwnedRequired(sprite, displayName, ownedAmount, requiredAmount, true, false, null);
item.SetSelected(true);
if (item.materialButton != null)
{
item.materialButton.interactable = false;
}
}
}
private void RefreshReasonWhy()
{
if (reasonWhy != null)
{
reasonWhy.text = GetActionFailureReason();
}
}
private void RefreshActionState()
{
if (yesTransferButton != null)
{
yesTransferButton.interactable = string.IsNullOrEmpty(GetActionFailureReason());
}
}
private string GetPreviewFailureReason()
{
if (eqp_p_SO == null || eqp_need_SO == null)
{
return "需要选择主记忆和副记忆";
}
if (eqp_p_SO == eqp_need_SO)
{
return "不能选择同一件记忆";
}
if (eqp_p_SO.skillType != eqp_need_SO.skillType)
{
return "需要同类型记忆";
}
if (GetCurrentMode() == TransferMode.TourEntrust && GetLevelBucket(eqp_p_SO.level) != GetLevelBucket(eqp_need_SO.level))
{
return "巡演嘱托需要相同巡演阶段";
}
return string.Empty;
}
private string GetMaterialFailureReason()
{
int transferRequired;
int memoryRequired;
int coinRequired;
GetCurrentCosts(out transferRequired, out memoryRequired, out coinRequired);
if (transferRequired > 0 && EquipmentConsumableLedger.EnsureInstance().GetCount(need_mtrSO.propertyTransferMaterial.consumableKind) < transferRequired)
{
return "洗炼材料不足";
}
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(coinRequired))
{
return "硬币不足";
}
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(memoryRequired))
{
return "记忆碎片不足";
}
return string.Empty;
}
private string GetMaterialStructuralFailureReason()
{
if (eqp_p_SO == null || eqp_need_SO == null)
{
return "需要选择主记忆和副记忆";
}
string previewFailureReason = GetPreviewFailureReason();
if (!string.IsNullOrEmpty(previewFailureReason))
{
return previewFailureReason;
}
if (need_mtrSO == null)
{
return "未配置洗炼规则";
}
if (need_mtrSO.propertyTransferMaterial == null)
{
return "未配置洗炼材料";
}
return string.Empty;
}
private string GetActionFailureReason()
{
if (eqp_p_SO == null || eqp_need_SO == null)
{
return "需要选择主记忆和副记忆";
}
if (eqp_p_SO == eqp_need_SO)
{
return "不能选择同一件记忆";
}
string previewFailureReason = GetPreviewFailureReason();
if (!string.IsNullOrEmpty(previewFailureReason))
{
return previewFailureReason;
}
string structuralReason = GetMaterialStructuralFailureReason();
if (!string.IsNullOrEmpty(structuralReason))
{
return structuralReason;
}
return GetMaterialFailureReason();
}
private void HandleYesTransferClicked()
{
string failureReason = GetActionFailureReason();
if (!string.IsNullOrEmpty(failureReason))
{
RefreshAll();
return;
}
int transferRequired;
int memoryRequired;
int coinRequired;
GetCurrentCosts(out transferRequired, out memoryRequired, out coinRequired);
if (transferRequired > 0 && !EquipmentConsumableLedger.EnsureInstance().TryConsume(need_mtrSO.propertyTransferMaterial.consumableKind, transferRequired))
{
RefreshAll();
return;
}
if (coinRequired > 0 && !PlayerEconomyLedger.EnsureInstance().TrySpendCoins(coinRequired))
{
if (transferRequired > 0)
{
EquipmentConsumableLedger.EnsureInstance().Add(need_mtrSO.propertyTransferMaterial.consumableKind, transferRequired);
}
RefreshAll();
return;
}
if (memoryRequired > 0 && !PlayerEconomyLedger.EnsureInstance().TrySpendMaterial(memoryRequired))
{
if (coinRequired > 0)
{
PlayerEconomyLedger.EnsureInstance().AddCoins(coinRequired);
}
if (transferRequired > 0)
{
EquipmentConsumableLedger.EnsureInstance().Add(need_mtrSO.propertyTransferMaterial.consumableKind, transferRequired);
}
RefreshAll();
return;
}
if (GetCurrentMode() == TransferMode.MemoryEntrust)
{
eqp_p_SO.specialEffects = CloneEffects(eqp_need_SO.specialEffects);
eqp_p_SO.sa_skillID = Mathf.Max(0, eqp_need_SO.sa_skillID);
}
else
{
eqp_p_SO.illusionEffects = CloneEffects(eqp_need_SO.illusionEffects);
eqp_p_SO.ia_skillID = Mathf.Max(0, eqp_need_SO.ia_skillID);
}
PersistEquipment(eqp_p_SO);
DeleteEquipment(eqp_need_SO);
eqp_need_SO = null;
RefreshAllEquipBags();
RefreshAll();
}
private void GetCurrentCosts(out int transferRequired, out int memoryRequired, out int coinRequired)
{
if (need_mtrSO == null)
{
transferRequired = 0;
memoryRequired = 0;
coinRequired = 0;
return;
}
if (GetCurrentMode() == TransferMode.MemoryEntrust)
{
transferRequired = need_mtrSO.GetMemoryEntrustTransferMaterialRequired();
memoryRequired = need_mtrSO.GetMemoryEntrustMemoryFragmentRequired();
coinRequired = need_mtrSO.GetMemoryEntrustCoinsRequired();
return;
}
int level = eqp_p_SO != null ? eqp_p_SO.level : 0;
transferRequired = need_mtrSO.GetTourEntrustTransferMaterialRequired(level);
memoryRequired = need_mtrSO.GetTourEntrustMemoryFragmentRequired(level);
coinRequired = need_mtrSO.GetTourEntrustCoinsRequired(level);
}
private TransferMode GetCurrentMode()
{
if (chooseType == null)
{
return TransferMode.MemoryEntrust;
}
return chooseType.value == (int)TransferMode.TourEntrust
? TransferMode.TourEntrust
: TransferMode.MemoryEntrust;
}
private void EnsureChooseTypeOptions()
{
if (chooseType == null)
{
return;
}
bool rebuild = chooseType.options == null
|| chooseType.options.Count != 2
|| chooseType.options[0].text != "记忆嘱托"
|| chooseType.options[1].text != "巡演嘱托";
if (!rebuild)
{
return;
}
chooseType.ClearOptions();
chooseType.AddOptions(new List<Dropdown.OptionData>
{
new Dropdown.OptionData("记忆嘱托"),
new Dropdown.OptionData("巡演嘱托")
});
chooseType.value = 0;
chooseType.RefreshShownValue();
}
private static equipmentSO.EquipmentSpecialEffect[] CloneEffects(equipmentSO.EquipmentSpecialEffect[] source)
{
if (source == null || source.Length == 0)
{
return System.Array.Empty<equipmentSO.EquipmentSpecialEffect>();
}
var clone = new equipmentSO.EquipmentSpecialEffect[source.Length];
for (int i = 0; i < source.Length; i++)
{
equipmentSO.EquipmentSpecialEffect effect = source[i];
clone[i] = effect == null
? null
: new equipmentSO.EquipmentSpecialEffect
{
effectType = effect.effectType,
value = effect.value
};
}
return clone;
}
private static int GetLevelBucket(int level)
{
if (level < 0)
{
return -1;
}
if (level >= 20)
{
return 4;
}
if (level >= 15)
{
return 3;
}
if (level >= 10)
{
return 2;
}
if (level >= 5)
{
return 1;
}
return 0;
}
private static bool IsPointerOverDropObject(GameObject dropObject, Vector2 screenPoint, Camera eventCamera)
{
if (dropObject == null || !dropObject.activeInHierarchy)
{
return false;
}
RectTransform[] rects = dropObject.GetComponentsInChildren<RectTransform>(true);
for (int i = 0; i < rects.Length; i++)
{
RectTransform rect = rects[i];
if (rect == null || rect == dropObject.transform)
{
continue;
}
if (RectTransformUtility.RectangleContainsScreenPoint(rect, screenPoint, eventCamera))
{
return true;
}
}
RectTransform selfRect = dropObject.transform as RectTransform;
return selfRect != null && RectTransformUtility.RectangleContainsScreenPoint(selfRect, screenPoint, eventCamera);
}
private void ClearSpawnedMaterialItems()
{
if (mtrParent != null)
{
for (int i = mtrParent.childCount - 1; i >= 0; i--)
{
Transform child = mtrParent.GetChild(i);
if (child == null)
{
continue;
}
#if UNITY_EDITOR
if (!Application.isPlaying)
{
DestroyImmediate(child.gameObject);
}
else
#endif
{
Destroy(child.gameObject);
}
}
}
for (int i = spawnedMaterialItems.Count - 1; i >= 0; i--)
{
GameObject instance = spawnedMaterialItems[i];
if (instance == null)
{
continue;
}
#if UNITY_EDITOR
if (!Application.isPlaying)
{
DestroyImmediate(instance);
}
else
#endif
{
Destroy(instance);
}
}
spawnedMaterialItems.Clear();
}
private void DestroySpawned(ref GameObject instance)
{
if (instance == null)
{
return;
}
#if UNITY_EDITOR
if (!Application.isPlaying)
{
DestroyImmediate(instance);
}
else
#endif
{
Destroy(instance);
}
instance = null;
}
private static void DestroyGeneratedChild(Transform parent, string suffix)
{
if (parent == null || string.IsNullOrEmpty(suffix))
{
return;
}
for (int i = parent.childCount - 1; i >= 0; i--)
{
Transform child = parent.GetChild(i);
if (child == null || !child.name.EndsWith(suffix))
{
continue;
}
#if UNITY_EDITOR
if (!Application.isPlaying)
{
DestroyImmediate(child.gameObject);
}
else
#endif
{
Destroy(child.gameObject);
}
}
}
private void DestroyPreviewEquipment()
{
if (previewEquipSO == null)
{
return;
}
#if UNITY_EDITOR
if (!Application.isPlaying)
{
DestroyImmediate(previewEquipSO);
}
else
#endif
{
Destroy(previewEquipSO);
}
previewEquipSO = null;
}
private static void PersistEquipment(equipmentSO equipment)
{
if (equipment == null)
{
return;
}
#if UNITY_EDITOR
EditorUtility.SetDirty(equipment);
AssetDatabase.SaveAssets();
#endif
}
private static void DeleteEquipment(equipmentSO equipment)
{
if (equipment == null)
{
return;
}
equipmentGenerator.RemoveRuntimeGeneratedEquipment(equipment);
#if UNITY_EDITOR
string assetPath = AssetDatabase.GetAssetPath(equipment);
if (!string.IsNullOrWhiteSpace(assetPath))
{
AssetDatabase.DeleteAsset(assetPath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return;
}
#endif
#if UNITY_EDITOR
if (!Application.isPlaying)
{
Object.DestroyImmediate(equipment);
}
else
#endif
{
Object.Destroy(equipment);
}
}
private static void RefreshAllEquipBags()
{
equipBag[] bags = Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < bags.Length; i++)
{
if (bags[i] != null)
{
bags[i].Rebuild();
}
}
}
}