25 lines
526 B
C#
25 lines
526 B
C#
using System;
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using UnityEngine;
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public class TeamIndexSetterView : MonoBehaviour
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{
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[SerializeField] public GameObject isSelectedStatus;
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public bool isSelected;
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public int index;
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public void setTeamSettingSelect()
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{
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isSelected = true;
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isSelectedStatus.SetActive(true);
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TeamManager.Instance.setCurrentSelectedTeamSetting(index);
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}
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public void setUnSelectedTeamSetting()
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{
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isSelected = false;
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isSelectedStatus.SetActive(false);
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}
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}
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