Files
bansonic_beta_main/Assets/scripts/UI/Panel/dontdestroyonload/btmandtopController.cs
T

81 lines
2.9 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
public class btmandtopController : MonoBehaviour
{
[Header("player unique so")]
public Player_SO player_SO;
[Header("put prefabs here")]
public GameObject putPrefabsHere;
[Header("son buttons")]
public Button settings_launch;
public Button userInfo_launch;
public Button store_launch;
public Button showLevel_display;
public Button email_display;
public Button notice_display;
[Header("sig prefabs")]
public GameObject showLevel_prefab;
public GameObject store_prefab;
public GameObject settings_prefab;
public GameObject userInfo_prefab;
public GameObject email_prefab;
public GameObject notice_prefab;
private UnityAction instantiateSettings;
private UnityAction instantiateUserInfo;
private UnityAction instantiateStore;
private UnityAction instantiateShowLevel;
private UnityAction instantiateEmail;
private UnityAction instantiateNotice;
void Start()
{
instantiateSettings = () => InstantiatePrefab(settings_prefab);
instantiateUserInfo = () => InstantiatePrefab(userInfo_prefab);
instantiateStore = () => InstantiatePrefab(store_prefab);
instantiateShowLevel = () => InstantiatePrefab(showLevel_prefab);
instantiateEmail = () => InstantiatePrefab(email_prefab);
instantiateNotice = () => InstantiatePrefab(notice_prefab);
if (settings_launch != null)
settings_launch.onClick.AddListener(instantiateSettings);
if (userInfo_launch != null)
userInfo_launch.onClick.AddListener(instantiateUserInfo);
if (store_launch != null)
store_launch.onClick.AddListener(instantiateStore);
if (showLevel_display != null)
showLevel_display.onClick.AddListener(instantiateShowLevel);
if (email_display != null)
email_display.onClick.AddListener(instantiateEmail);
if (notice_display != null)
notice_display.onClick.AddListener(instantiateNotice);
}
void OnDestroy()
{
if (settings_launch != null)
settings_launch.onClick.RemoveListener(instantiateSettings);
if (userInfo_launch != null)
userInfo_launch.onClick.RemoveListener(instantiateUserInfo);
if (store_launch != null)
store_launch.onClick.RemoveListener(instantiateStore);
if (showLevel_display != null)
showLevel_display.onClick.RemoveListener(instantiateShowLevel);
if (email_display != null)
email_display.onClick.RemoveListener(instantiateEmail);
if (notice_display != null)
notice_display.onClick.RemoveListener(instantiateNotice);
}
private void InstantiatePrefab(GameObject prefab)
{
if (prefab != null && putPrefabsHere != null)
{
Instantiate(prefab, putPrefabsHere.transform);
}
}
}