Files
bansonic_beta_main/Assets/scripts/Data/Player_SO.cs
T

16 lines
483 B
C#

using UnityEngine;
using Steamworks;
[CreateAssetMenu(fileName = "PlayerDefaultSO", menuName = "SO_Data/PlayerSO")]
public class Player_SO : ScriptableObject
{
[Header("Íæ¼ÒÐÅÏ¢")]
public Sprite playerProfile;
public string player_name;
public int player_UID; // steam ID
public int player_currentEXP;
public int player_currentLevel;
[Header("economics")]
[SerializeField] private int player_money;
[SerializeField] private int player_material;
}