81 lines
2.9 KiB
C#
81 lines
2.9 KiB
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.Events;
|
|
|
|
public class btmandtopController : MonoBehaviour
|
|
{
|
|
[Header("player unique so")]
|
|
public Player_SO player_SO;
|
|
[Header("put prefabs here")]
|
|
public GameObject putPrefabsHere;
|
|
[Header("son buttons")]
|
|
public Button settings_launch;
|
|
public Button userInfo_launch;
|
|
public Button store_launch;
|
|
public Button showLevel_display;
|
|
public Button email_display;
|
|
public Button notice_display;
|
|
|
|
[Header("sig prefabs")]
|
|
public GameObject showLevel_prefab;
|
|
public GameObject store_prefab;
|
|
public GameObject settings_prefab;
|
|
public GameObject userInfo_prefab;
|
|
public GameObject email_prefab;
|
|
public GameObject notice_prefab;
|
|
|
|
private UnityAction instantiateSettings;
|
|
private UnityAction instantiateUserInfo;
|
|
private UnityAction instantiateStore;
|
|
private UnityAction instantiateShowLevel;
|
|
private UnityAction instantiateEmail;
|
|
private UnityAction instantiateNotice;
|
|
|
|
void Start()
|
|
{
|
|
instantiateSettings = () => InstantiatePrefab(settings_prefab);
|
|
instantiateUserInfo = () => InstantiatePrefab(userInfo_prefab);
|
|
instantiateStore = () => InstantiatePrefab(store_prefab);
|
|
instantiateShowLevel = () => InstantiatePrefab(showLevel_prefab);
|
|
instantiateEmail = () => InstantiatePrefab(email_prefab);
|
|
instantiateNotice = () => InstantiatePrefab(notice_prefab);
|
|
|
|
if (settings_launch != null)
|
|
settings_launch.onClick.AddListener(instantiateSettings);
|
|
if (userInfo_launch != null)
|
|
userInfo_launch.onClick.AddListener(instantiateUserInfo);
|
|
if (store_launch != null)
|
|
store_launch.onClick.AddListener(instantiateStore);
|
|
if (showLevel_display != null)
|
|
showLevel_display.onClick.AddListener(instantiateShowLevel);
|
|
if (email_display != null)
|
|
email_display.onClick.AddListener(instantiateEmail);
|
|
if (notice_display != null)
|
|
notice_display.onClick.AddListener(instantiateNotice);
|
|
}
|
|
|
|
void OnDestroy()
|
|
{
|
|
if (settings_launch != null)
|
|
settings_launch.onClick.RemoveListener(instantiateSettings);
|
|
if (userInfo_launch != null)
|
|
userInfo_launch.onClick.RemoveListener(instantiateUserInfo);
|
|
if (store_launch != null)
|
|
store_launch.onClick.RemoveListener(instantiateStore);
|
|
if (showLevel_display != null)
|
|
showLevel_display.onClick.RemoveListener(instantiateShowLevel);
|
|
if (email_display != null)
|
|
email_display.onClick.RemoveListener(instantiateEmail);
|
|
if (notice_display != null)
|
|
notice_display.onClick.RemoveListener(instantiateNotice);
|
|
}
|
|
|
|
private void InstantiatePrefab(GameObject prefab)
|
|
{
|
|
if (prefab != null && putPrefabsHere != null)
|
|
{
|
|
Instantiate(prefab, putPrefabsHere.transform);
|
|
}
|
|
}
|
|
}
|