95 lines
2.8 KiB
C#
95 lines
2.8 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class TeamManager : MonoBehaviour
|
|
{
|
|
public static TeamManager Instance {get; private set;}
|
|
|
|
public teamSettingPanel teamSettingPanelInstance= teamSettingPanel.Instance;
|
|
//当前玩家存档下的所有编队配置
|
|
public Dictionary<int, List<Character>> currentTeamSettings = new Dictionary<int, List<Character>>();
|
|
/// <summary>
|
|
/// 根据此字段来在编队信息页显示已有编队
|
|
/// </summary>
|
|
public int currentSelectedTeam = 0;
|
|
/// <summary>
|
|
/// 记录被选中的编队中角色的索引,用于处理队列位置交换的逻辑。-1表示无角色被选中
|
|
/// </summary>
|
|
public int currentSelectedCharacter = -1;
|
|
/// <summary>
|
|
/// 在修改被选中的编队中角色的索引时触发
|
|
/// </summary>
|
|
public event Action OnSelectedCharacterChanged;
|
|
|
|
void Awake()
|
|
{
|
|
if (Instance == null)
|
|
{
|
|
Instance = this;
|
|
}
|
|
else
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
if(teamSettingPanelInstance == null)
|
|
{
|
|
teamSettingPanelInstance = teamSettingPanel.Instance;
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 读取玩家存档信息后可直接在此写入编队信息
|
|
/// </summary>
|
|
/// <param name="playerTeamSettings"></param>
|
|
public void setcurrentTeamSettings(Dictionary<int,List<Character>> playerTeamSettings)
|
|
{
|
|
currentTeamSettings = playerTeamSettings;
|
|
}
|
|
/// <summary>
|
|
/// 依据选定的队伍预设索引来获得队伍信息
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public List<Character> getCurrentSelectedTeam()
|
|
{
|
|
return currentTeamSettings[currentSelectedTeam];
|
|
}
|
|
|
|
public void setCurrentSelectedTeam(List<Character> newTeamData, int teamIndex)
|
|
{
|
|
currentTeamSettings[teamIndex] = newTeamData;
|
|
}
|
|
public void setCurrentSelectedCharacterInTeam(int characterIndex)
|
|
{
|
|
if (characterIndex != currentSelectedCharacter)
|
|
{
|
|
currentSelectedCharacter = characterIndex;
|
|
OnSelectedCharacterChanged?.Invoke(); // 触发事件
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 交换指定索引中的两个队伍中元素的位置
|
|
/// </summary>
|
|
/// <param name="firstIndex"></param>
|
|
/// <param name="secondIndex"></param>
|
|
public void swapTeamElements(int firstIndex, int secondIndex)
|
|
{
|
|
List<Character> newCurrentTeam = getCurrentSelectedTeam();
|
|
Character temp = newCurrentTeam[firstIndex];
|
|
newCurrentTeam[firstIndex] = newCurrentTeam[secondIndex];
|
|
newCurrentTeam[secondIndex] = temp;
|
|
currentTeamSettings[currentSelectedTeam] = newCurrentTeam;
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|