10 lines
386 B
C#
10 lines
386 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "NewBossData", menuName = "SO_Data/BossData")]
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public class BossData_SO : EnemyData_SO
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{
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[Header("Boss extra info")]
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[Tooltip("Additional boss-specific data can be added here. enemy_maxMana is already defined on EnemyData_SO, so do not re-declare it to avoid serialization conflicts.")]
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public int bossExtraPlaceholder = 0;
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}
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