Files
bansonic_beta_main/Assets/scripts/SongsSelect/UI_SongsSelect_EnterAnim.cs
T

549 lines
16 KiB
C#

using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class UI_SongsSelect_EnterAnim : MonoBehaviour
{
[Header("Scene")]
[SerializeField] private string requiredSceneName = "Songs_Select";
[SerializeField] private bool playOnEnable = true;
[SerializeField] private bool useUnscaledTime = true;
[Header("Roots")]
[SerializeField] private string[] rootNames = { "artworks", "teamSelector", "Songs_Select" };
[SerializeField] private string[] excludeNames = { "bg" };
[Header("Animation")]
[SerializeField] private float startDelay = 0.02f;
[SerializeField] private float itemDuration = 0.26f;
[SerializeField] private float itemStagger = 0.03f;
[SerializeField] private float fromOffsetY = 42f;
[SerializeField] private Ease moveEase = Ease.OutCubic;
[SerializeField] private Ease fadeEase = Ease.OutCubic;
private Sequence enterSequence;
private readonly List<NodeState> nodeStates = new List<NodeState>();
private readonly List<SelectableState> selectables = new List<SelectableState>();
private bool restorePending;
private bool playRequested;
private class NodeState
{
public RectTransform rect;
public Vector2 basePos;
public CanvasGroup canvasGroup;
public float baseAlpha;
public bool createdCanvasGroup;
}
private class SelectableState
{
public Selectable selectable;
public bool interactable;
}
private void OnEnable()
{
if (playOnEnable && IsAllowedScene())
Play();
}
private void OnDisable()
{
KillTweens();
RestoreAll();
}
public void Play()
{
if (!IsAllowedScene())
{
playRequested = false;
return;
}
if (playRequested)
return;
playRequested = true;
KillTweens();
StartCoroutine(PlayRoutine());
}
private IEnumerator PlayRoutine()
{
yield return null;
List<Transform> roots = FindRoots();
if (roots.Count == 0)
{
playRequested = false;
yield break;
}
List<RectTransform> targets = CollectTargets(roots);
if (targets.Count == 0)
{
playRequested = false;
yield break;
}
nodeStates.Clear();
selectables.Clear();
restorePending = true;
LockSelectables(roots);
enterSequence = DOTween.Sequence().SetUpdate(useUnscaledTime).SetDelay(startDelay);
for (int i = 0; i < targets.Count; i++)
{
RectTransform rt = targets[i];
if (rt == null)
continue;
CanvasGroup group = rt.GetComponent<CanvasGroup>();
bool created = false;
if (group == null)
{
group = rt.gameObject.AddComponent<CanvasGroup>();
created = true;
}
Vector2 basePos = rt.anchoredPosition;
float baseAlpha = group.alpha <= 0f ? 1f : group.alpha;
nodeStates.Add(new NodeState
{
rect = rt,
basePos = basePos,
canvasGroup = group,
baseAlpha = baseAlpha,
createdCanvasGroup = created
});
rt.DOKill();
group.DOKill();
rt.anchoredPosition = basePos - new Vector2(0f, Mathf.Abs(fromOffsetY));
group.alpha = 0f;
float start = i * Mathf.Max(0f, itemStagger);
enterSequence.Insert(start,
rt.DOAnchorPos(basePos, Mathf.Max(0.01f, itemDuration))
.SetEase(moveEase)
.SetUpdate(useUnscaledTime));
enterSequence.Insert(start,
group.DOFade(baseAlpha, Mathf.Max(0.01f, itemDuration))
.SetEase(fadeEase)
.SetUpdate(useUnscaledTime));
}
float total = enterSequence.Duration(false);
StartCoroutine(FailSafeRestore(total + 0.1f));
if (enterSequence.Duration(false) > 0.001f)
{
enterSequence.OnComplete(RestoreAll);
enterSequence.OnKill(RestoreAll);
enterSequence.Play();
}
else
{
RestoreAll();
}
}
private IEnumerator FailSafeRestore(float delay)
{
float elapsed = 0f;
while (elapsed < delay)
{
elapsed += useUnscaledTime ? Time.unscaledDeltaTime : Time.deltaTime;
yield return null;
}
if (restorePending)
RestoreAll();
}
private void LockSelectables(List<Transform> roots)
{
HashSet<Selectable> seen = new HashSet<Selectable>();
for (int r = 0; r < roots.Count; r++)
{
Transform root = roots[r];
if (root == null)
continue;
Selectable[] all = root.GetComponentsInChildren<Selectable>(true);
for (int i = 0; i < all.Length; i++)
{
Selectable s = all[i];
if (s == null || seen.Contains(s))
continue;
seen.Add(s);
selectables.Add(new SelectableState { selectable = s, interactable = s.interactable });
s.interactable = false;
}
}
}
private List<RectTransform> CollectTargets(List<Transform> roots)
{
List<RectTransform> list = new List<RectTransform>();
HashSet<RectTransform> seen = new HashSet<RectTransform>();
for (int r = 0; r < roots.Count; r++)
{
Transform root = roots[r];
if (root == null)
continue;
CollectUnder(root, list, seen);
}
list.Sort((a, b) =>
{
if (a == null && b == null) return 0;
if (a == null) return 1;
if (b == null) return -1;
Vector3 pa = a.position;
Vector3 pb = b.position;
int yOrder = -pa.y.CompareTo(pb.y); // top -> bottom
if (yOrder != 0) return yOrder;
return pa.x.CompareTo(pb.x); // left -> right
});
return list;
}
private void CollectUnder(Transform parent, List<RectTransform> list, HashSet<RectTransform> seen)
{
if (parent == null)
return;
for (int i = 0; i < parent.childCount; i++)
{
Transform child = parent.GetChild(i);
if (child == null || !child.gameObject.activeInHierarchy)
continue;
if (ShouldSkip(child))
continue;
RectTransform rt = child as RectTransform;
if (rt != null && IsPanelLike(child) && !seen.Contains(rt))
{
seen.Add(rt);
list.Add(rt);
}
CollectUnder(child, list, seen);
}
}
private bool IsPanelLike(Transform tr)
{
if (tr == null)
return false;
if (tr.GetComponent<LayoutGroup>() != null)
return true;
if (tr.GetComponent<Button>() != null || tr.GetComponent<Toggle>() != null || tr.GetComponent<ScrollRect>() != null)
return true;
if (tr.GetComponent<CanvasGroup>() != null)
return true;
if (tr.childCount >= 2)
return true;
return false;
}
private bool ShouldSkip(Transform tr)
{
if (tr == null || excludeNames == null)
return false;
for (int i = 0; i < excludeNames.Length; i++)
{
string name = excludeNames[i];
if (string.IsNullOrEmpty(name))
continue;
if (string.Equals(tr.name, name, System.StringComparison.OrdinalIgnoreCase))
return true;
}
return false;
}
private void RestoreAll()
{
restorePending = false;
playRequested = false;
for (int i = 0; i < nodeStates.Count; i++)
{
NodeState st = nodeStates[i];
if (st == null || st.rect == null)
continue;
st.rect.DOKill();
if (st.canvasGroup != null)
st.canvasGroup.DOKill();
st.rect.anchoredPosition = st.basePos;
if (st.canvasGroup != null)
st.canvasGroup.alpha = st.baseAlpha;
}
for (int i = 0; i < selectables.Count; i++)
{
SelectableState ss = selectables[i];
if (ss == null || ss.selectable == null)
continue;
ss.selectable.interactable = ss.interactable;
}
nodeStates.Clear();
selectables.Clear();
}
private void KillTweens()
{
if (enterSequence != null)
{
enterSequence.Kill();
enterSequence = null;
}
}
private bool IsAllowedScene()
{
if (string.IsNullOrEmpty(requiredSceneName))
return true;
Scene own = gameObject.scene;
if (own.IsValid() && own.name == requiredSceneName)
return true;
Scene active = SceneManager.GetActiveScene();
return active.IsValid() && active.name == requiredSceneName;
}
private List<Transform> FindRoots()
{
List<Transform> roots = new List<Transform>();
Scene scene = gameObject.scene.IsValid() && gameObject.scene.isLoaded
? gameObject.scene
: SceneManager.GetActiveScene();
for (int i = 0; i < rootNames.Length; i++)
{
string name = rootNames[i];
if (string.IsNullOrEmpty(name))
continue;
Transform found = FindInSceneByName(scene, name);
if (found != null)
roots.Add(found);
}
if (roots.Count == 0)
{
Canvas[] canvases = UnityEngine.Object.FindObjectsByType<Canvas>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < canvases.Length; i++)
{
Canvas c = canvases[i];
if (c == null || c.gameObject.scene != scene)
continue;
roots.Add(c.transform);
}
}
if (roots.Count == 0)
roots.Add(transform);
return FilterNestedRoots(roots);
}
private Transform FindInSceneByName(Scene scene, string objectName)
{
if (!scene.IsValid() || !scene.isLoaded || string.IsNullOrEmpty(objectName))
return null;
Transform[] all = UnityEngine.Object.FindObjectsByType<Transform>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < all.Length; i++)
{
Transform t = all[i];
if (t == null || t.gameObject.scene != scene)
continue;
if (string.Equals(t.name, objectName, System.StringComparison.OrdinalIgnoreCase))
return t;
}
return null;
}
private List<Transform> FilterNestedRoots(List<Transform> roots)
{
List<Transform> filtered = new List<Transform>();
for (int i = 0; i < roots.Count; i++)
{
Transform candidate = roots[i];
if (candidate == null)
continue;
bool childOfOther = false;
for (int j = 0; j < roots.Count; j++)
{
if (i == j) continue;
Transform other = roots[j];
if (other == null) continue;
if (candidate.IsChildOf(other))
{
childOfOther = true;
break;
}
}
if (!childOfOther)
filtered.Add(candidate);
}
return filtered;
}
}
static class UI_SongsSelect_EnterAnimBootstrap
{
private static bool installed;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void Reset()
{
installed = false;
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void Install()
{
if (installed) return;
installed = true;
GameObject runner = GameObject.Find("__SongsSelectEnterAnimRunner");
if (runner == null)
{
runner = new GameObject("__SongsSelectEnterAnimRunner");
UnityEngine.Object.DontDestroyOnLoad(runner);
}
if (runner.GetComponent<SongsSelectEnterAnimRunner>() == null)
runner.AddComponent<SongsSelectEnterAnimRunner>();
}
}
class SongsSelectEnterAnimRunner : MonoBehaviour
{
private Coroutine playRoutine;
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
SceneManager.activeSceneChanged += OnActiveSceneChanged;
TryPlay(SceneManager.GetActiveScene());
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
SceneManager.activeSceneChanged -= OnActiveSceneChanged;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
TryPlay(scene);
}
private void OnActiveSceneChanged(Scene from, Scene to)
{
TryPlay(to);
}
private void TryPlay(Scene scene)
{
if (scene.name != "Songs_Select")
return;
if (playRoutine != null)
StopCoroutine(playRoutine);
playRoutine = StartCoroutine(PlayWhenReady(scene));
}
private IEnumerator PlayWhenReady(Scene scene)
{
for (int i = 0; i < 6; i++)
{
if (TryAttachAndPlay(scene))
{
playRoutine = null;
yield break;
}
yield return null;
}
yield return new WaitForSecondsRealtime(0.08f);
TryAttachAndPlay(scene);
playRoutine = null;
}
private bool TryAttachAndPlay(Scene scene)
{
UI_SongsSelect_EnterAnim anim = FindAnimInScene(scene);
if (anim == null)
{
GameObject host = FindInScene(scene, "__SongsSelectEnterAnimHost");
if (host == null)
{
host = new GameObject("__SongsSelectEnterAnimHost");
try { SceneManager.MoveGameObjectToScene(host, scene); } catch { }
}
anim = host.GetComponent<UI_SongsSelect_EnterAnim>();
if (anim == null)
anim = host.AddComponent<UI_SongsSelect_EnterAnim>();
}
if (!anim.isActiveAndEnabled)
anim.enabled = true;
anim.Play();
return true;
}
private UI_SongsSelect_EnterAnim FindAnimInScene(Scene scene)
{
UI_SongsSelect_EnterAnim[] all = UnityEngine.Object.FindObjectsByType<UI_SongsSelect_EnterAnim>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < all.Length; i++)
{
UI_SongsSelect_EnterAnim anim = all[i];
if (anim == null) continue;
if (anim.gameObject.scene == scene) return anim;
}
return null;
}
private GameObject FindInScene(Scene scene, string objectName)
{
if (!scene.IsValid() || !scene.isLoaded)
return null;
Transform[] all = UnityEngine.Object.FindObjectsByType<Transform>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < all.Length; i++)
{
Transform t = all[i];
if (t == null || t.gameObject.scene != scene)
continue;
if (t.name == objectName)
return t.gameObject;
}
return null;
}
}