101 lines
2.3 KiB
C#
101 lines
2.3 KiB
C#
using UnityEngine;
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public class Notes : MonoBehaviour
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{
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public int trackIndex; // Documentation text normalized.
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public float hitTime; // Documentation text normalized.
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private bool canBeJudged = false; // Documentation text normalized.
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private bool isHit = false; // Documentation text normalized.
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private void Update()
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{
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// Documentation text normalized.
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if (canBeJudged && !isHit && Time.timeSinceLevelLoad > hitTime + 0.3f)
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{
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JudgeMiss();
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}
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("JudgmentLine"))
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{
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canBeJudged = true;
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}
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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if (other.CompareTag("JudgmentLine"))
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{
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canBeJudged = false;
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}
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}
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public void JudgeNote()
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{
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if (!canBeJudged || isHit) return; // Documentation text normalized.
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float currentTime = Time.timeSinceLevelLoad;
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float timeDifference = Mathf.Abs(currentTime - hitTime);
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if (timeDifference <= 0.05f)
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{
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JudgePerfect();
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}
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else if (timeDifference <= 0.1f)
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{
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JudgeGreat();
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}
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else if (timeDifference <= 0.2f)
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{
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JudgeGood();
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}
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else if (timeDifference <= 0.3f)
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{
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JudgeMiss();
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}
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}
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private void Recycle()
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{
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// Documentation text normalized.
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if (NotePool.Instance != null)
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{
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NotePool.Instance.ReturnNote(gameObject, "red"); // Documentation text normalized.
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}
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else
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{
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Destroy(gameObject);
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}
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}
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private void JudgePerfect()
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{
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Debug.Log($"Track {trackIndex}: Perfect!");
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isHit = true;
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Recycle();
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}
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private void JudgeGreat()
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{
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Debug.Log($"Track {trackIndex}: Great!");
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isHit = true;
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Recycle();
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}
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private void JudgeGood()
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{
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Debug.Log($"Track {trackIndex}: Good!");
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isHit = true;
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Recycle();
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}
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private void JudgeMiss()
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{
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Debug.Log($"Track {trackIndex}: Miss!");
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isHit = true;
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Recycle();
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}
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}
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